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Do monster roles in 4E help with encounter design? How about this encounter?
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<blockquote data-quote="Victim" data-source="post: 4496419" data-attributes="member: 78"><p>I don't think the monster roles help all that much. Monster role correlates poorly to what the monster actually does. Sure, soldiers and brutes are generally pretty clear cut.</p><p></p><p>But let's look at other monsters. Controllers sometimes hit stuff in melee and then have an aura or something or their controllerness. Other controllers will throw out status effects at range. Some skirmishers will run around and fight at range. Others are mobile melee combatants. Other times skimirsher just seems to be the default monster type and, while not especially tough, will still be take hits and serve as the sole melee component. Even artillery monsters sometimes have similarly high melee damage stuff.</p><p></p><p>Having a decent mix of engagement ranges and the ability to attack different defenses is nice.</p></blockquote><p></p>
[QUOTE="Victim, post: 4496419, member: 78"] I don't think the monster roles help all that much. Monster role correlates poorly to what the monster actually does. Sure, soldiers and brutes are generally pretty clear cut. But let's look at other monsters. Controllers sometimes hit stuff in melee and then have an aura or something or their controllerness. Other controllers will throw out status effects at range. Some skirmishers will run around and fight at range. Others are mobile melee combatants. Other times skimirsher just seems to be the default monster type and, while not especially tough, will still be take hits and serve as the sole melee component. Even artillery monsters sometimes have similarly high melee damage stuff. Having a decent mix of engagement ranges and the ability to attack different defenses is nice. [/QUOTE]
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Do monster roles in 4E help with encounter design? How about this encounter?
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