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General Tabletop Discussion
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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="maddman75" data-source="post: 4846685" data-attributes="member: 2673"><p>I run a lot of Cinematic Unisystem, which uses exactly this mechanic. Rolling dice is for players.</p><p></p><p>It works pretty simply. The bad guys have a 'Combat' score. This is an average roll plus what they would add to make attacks or to dodge. If the PC wants to hit the bad guy, they roll their combat skill. If they beat the bad guy's combat score, they hit him. The bad guy makes an attack, and its up to the PC to roll his defense.</p><p></p><p>In 4e, rather than have the defenses be 10 + all their stuff, they just roll a die and add their stuff. So rather than an AC of 17, they'd have AC +7. The bad guy has say, an attack score of 16. They roll a d20, add their AC bonus. If they beat the attack score, they dodge or block the attack.</p><p></p><p>You could simplify them further by combining their defenses. Maybe for minions no one would miss the lack of depth. Rather than having a bonus to hit of +6, AC 16, Fort 17, Ref 14, and Will 14, minions get a Combat score of 15. Makes it all run very fast.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4846685, member: 2673"] I run a lot of Cinematic Unisystem, which uses exactly this mechanic. Rolling dice is for players. It works pretty simply. The bad guys have a 'Combat' score. This is an average roll plus what they would add to make attacks or to dodge. If the PC wants to hit the bad guy, they roll their combat skill. If they beat the bad guy's combat score, they hit him. The bad guy makes an attack, and its up to the PC to roll his defense. In 4e, rather than have the defenses be 10 + all their stuff, they just roll a die and add their stuff. So rather than an AC of 17, they'd have AC +7. The bad guy has say, an attack score of 16. They roll a d20, add their AC bonus. If they beat the attack score, they dodge or block the attack. You could simplify them further by combining their defenses. Maybe for minions no one would miss the lack of depth. Rather than having a bonus to hit of +6, AC 16, Fort 17, Ref 14, and Will 14, minions get a Combat score of 15. Makes it all run very fast. [/QUOTE]
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Do monsters/NPCs really need to roll any dice?
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