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General Tabletop Discussion
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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="Umbran" data-source="post: 4846780" data-attributes="member: 177"><p>False dichotomy. Sorry, but having some thrill at rolling the dice and seeing what happens is not, imho, linked to being "against" anybody. The element of chance introduces the tension of the unknown - but a DM who isn't involved in rolling dice doesn't get to be part of that tension.</p><p></p><p>RPGs are fun because they are <em>engaging</em> - good games always give you something to do. This holds for the DM as well as the players. If the DM doesn't roll dice, that's removing a major thing that is keeping him engaged with the game. If the DM isn't rolling dice, your are moving him one step toward being a bookkeeper during fights, which may not be much fun.</p><p></p><p>The resource-bidding model, for example, could be run with a flat "PC must bid this high to succeed" form, but generally doesn't. The GM makes bids for the NPCs/monsters, because that's interesting to do, and keeps the GM in the game.</p><p></p><p>Remember, from a mathematical point of view, having just the players, just the DM, or both rolling dice can be made equivalent, right? So, why don't you argue that having the DM roll all the dice would be better? It could probably be made <em>even faster</em> than if the players roll. </p><p></p><p>We don't do that because it'd be kind of dull of the players. Same goes if you turn it around.</p><p></p><p>Any resolution mechanic should have involvement of all involved parties, IMHO.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4846780, member: 177"] False dichotomy. Sorry, but having some thrill at rolling the dice and seeing what happens is not, imho, linked to being "against" anybody. The element of chance introduces the tension of the unknown - but a DM who isn't involved in rolling dice doesn't get to be part of that tension. RPGs are fun because they are [I]engaging[/I] - good games always give you something to do. This holds for the DM as well as the players. If the DM doesn't roll dice, that's removing a major thing that is keeping him engaged with the game. If the DM isn't rolling dice, your are moving him one step toward being a bookkeeper during fights, which may not be much fun. The resource-bidding model, for example, could be run with a flat "PC must bid this high to succeed" form, but generally doesn't. The GM makes bids for the NPCs/monsters, because that's interesting to do, and keeps the GM in the game. Remember, from a mathematical point of view, having just the players, just the DM, or both rolling dice can be made equivalent, right? So, why don't you argue that having the DM roll all the dice would be better? It could probably be made [i]even faster[/i] than if the players roll. We don't do that because it'd be kind of dull of the players. Same goes if you turn it around. Any resolution mechanic should have involvement of all involved parties, IMHO. [/QUOTE]
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Do monsters/NPCs really need to roll any dice?
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