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General Tabletop Discussion
*TTRPGs General
Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="Rechan" data-source="post: 4846909" data-attributes="member: 54846"><p>If the goal is to speed up play, how about removing the dice completely and instead using cards? Each player gets a number of cards, and each card has "Hit" "miss" etc. The player has to choose when he misses and when he hits, as he has only a limited number of each and can't get the hit cards back until he's played all in his hand. </p><p></p><p>Initiative can be handled similarly. You pick the initiative card for this encounter and hand it to the DM; some lower, some higher. But I've seen other games where the initiative order is actually just a 'go around the table' type deal. </p><p></p><p>But then, I'm not attached to dice at all. Randomness and "The unknown" is unimportant to me, DM or Player. The story assumes the players win, the game assumes the players win, so why muck it up with randomness. I'd rather a narrative mechanic than a randomized one.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4846909, member: 54846"] If the goal is to speed up play, how about removing the dice completely and instead using cards? Each player gets a number of cards, and each card has "Hit" "miss" etc. The player has to choose when he misses and when he hits, as he has only a limited number of each and can't get the hit cards back until he's played all in his hand. Initiative can be handled similarly. You pick the initiative card for this encounter and hand it to the DM; some lower, some higher. But I've seen other games where the initiative order is actually just a 'go around the table' type deal. But then, I'm not attached to dice at all. Randomness and "The unknown" is unimportant to me, DM or Player. The story assumes the players win, the game assumes the players win, so why muck it up with randomness. I'd rather a narrative mechanic than a randomized one. [/QUOTE]
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Do monsters/NPCs really need to roll any dice?
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