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General Tabletop Discussion
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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="xechnao" data-source="post: 4846959" data-attributes="member: 58105"><p>But how is this any true? The players have random elements regarding their characters. The DM has the random elements regarding the rest of the world or the adventure since the results of PC actions are highly connected to this. It is not like the DM, when is preparing or running an adventure rolls any dice to see what happens independently from the PCs, just for the sake of personal world building: this would be a different solo game. In fact what happens in a rpg depends on the players' decisions, the results of the randomizers and the locations or the events the DM has in mind.</p><p></p><p></p><p></p><p>Dice rolling takes up time because dice rolls are connected to the mechanics and the mechanics are connected to the rules you have to follow to play the game or simulate what happens. You could simulate the same with less rolls, which means less rules. Figuring out the actions one takes to make the rolls he needs by the rules plus tracking the result of the rolls takes more than 2 seconds. A combat round in 3e or 4e may take 5 minutes. A combat round where the same things happen but figured out with an optimized system may take 2 minutes. But for such a system to be possible you should not roll for each conflict for each of its sides.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4846959, member: 58105"] But how is this any true? The players have random elements regarding their characters. The DM has the random elements regarding the rest of the world or the adventure since the results of PC actions are highly connected to this. It is not like the DM, when is preparing or running an adventure rolls any dice to see what happens independently from the PCs, just for the sake of personal world building: this would be a different solo game. In fact what happens in a rpg depends on the players' decisions, the results of the randomizers and the locations or the events the DM has in mind. Dice rolling takes up time because dice rolls are connected to the mechanics and the mechanics are connected to the rules you have to follow to play the game or simulate what happens. You could simulate the same with less rolls, which means less rules. Figuring out the actions one takes to make the rolls he needs by the rules plus tracking the result of the rolls takes more than 2 seconds. A combat round in 3e or 4e may take 5 minutes. A combat round where the same things happen but figured out with an optimized system may take 2 minutes. But for such a system to be possible you should not roll for each conflict for each of its sides. [/QUOTE]
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Do monsters/NPCs really need to roll any dice?
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