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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="xechnao" data-source="post: 4847052" data-attributes="member: 58105"><p>Ouch. </p><p>First of all, it has to do with immersion because the idea of not rolling for monsters could create to some people the sensation of a possibility of lack of immersion. People would right away have a problem with the premise but said problem might not hold. I thought that this was so important that I tried to address it first place. Sorry for the confusion.</p><p></p><p>Now, regarding the discussion of rolls I have not gone into any specific details. I am just trying to make clear the possibilities, yet you keep calling on a lack of details to make clear what? That these possibilities do not exist? It is beyond the scope of this thread to present any finished system and its particulars. Such system will depend on the game one tries to make which, as a factor does not have to enter at all in the problematic of this discussion. The dynamic versus dynamic value you are talking about is only different if the game significantly takes advantage of such difference, aka in some way connects players options with the difference you are talking about. This is not the case. Most usually, in rpgs the dynamic versus dynamic is just another way of giving information to players regarding their chances for one result or the other of some choice of his regarding some option he had. You can most usually pass the same information for the same range of chances regarding the results of the same player options with a dynamic versus static roll. So it is the same. The options might have a different name or a different procedure but their overall result in respect to the overall options among the players that play the game is the same. </p><p></p><p></p><p></p><p></p><p></p><p>It is an issue of how many rolls need to be made. Players usually grasp the game through the game mechanics and thus the way I chose to make my question to the players about the idea of cutting down rolls within the current mechanics. Perhaps not a very successful way, important thing though you understand now it is mostly about the number of rolls.</p><p></p><p></p><p>EDIT: for clarity</p></blockquote><p></p>
[QUOTE="xechnao, post: 4847052, member: 58105"] Ouch. First of all, it has to do with immersion because the idea of not rolling for monsters could create to some people the sensation of a possibility of lack of immersion. People would right away have a problem with the premise but said problem might not hold. I thought that this was so important that I tried to address it first place. Sorry for the confusion. Now, regarding the discussion of rolls I have not gone into any specific details. I am just trying to make clear the possibilities, yet you keep calling on a lack of details to make clear what? That these possibilities do not exist? It is beyond the scope of this thread to present any finished system and its particulars. Such system will depend on the game one tries to make which, as a factor does not have to enter at all in the problematic of this discussion. The dynamic versus dynamic value you are talking about is only different if the game significantly takes advantage of such difference, aka in some way connects players options with the difference you are talking about. This is not the case. Most usually, in rpgs the dynamic versus dynamic is just another way of giving information to players regarding their chances for one result or the other of some choice of his regarding some option he had. You can most usually pass the same information for the same range of chances regarding the results of the same player options with a dynamic versus static roll. So it is the same. The options might have a different name or a different procedure but their overall result in respect to the overall options among the players that play the game is the same. It is an issue of how many rolls need to be made. Players usually grasp the game through the game mechanics and thus the way I chose to make my question to the players about the idea of cutting down rolls within the current mechanics. Perhaps not a very successful way, important thing though you understand now it is mostly about the number of rolls. EDIT: for clarity [/QUOTE]
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