Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do monsters/NPCs really need to roll any dice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 4847073" data-attributes="member: 2673"><p>Depends what you are trying to be immersed in. The Buffy RPG does not make any allusion to simulating being a real teenager in a world full of monsters. It emulates the PC being a Cast Member on a teen drama full of vampires and demons. The Hard Bright Line helps this - these guys roll dice instead of static values, because their names popped up during the opening credits.</p><p></p><p>You *can* roll dice for everyone, or just for Big Bads, if you like.</p><p></p><p>As for speeding up play, reducing the times dice are rolled will do that. Not that rolling a die takes very long, but the result of that roll has to have modifiers added to it, compared to a target result, then determine the results. Having the roll already done eliminates one of those three and simplifies the second. For illustration, we can look at multiple systems to see how this works.</p><p></p><p>D&D (any edition, reall) - Roll attack versus static value, if hit, roll damage. 2 rolls, kinda fast</p><p>Cinematic Unisystem - Roll attack versus static value or defense against static value. Result determines damage. 1 roll, fast.</p><p>New Wod - Roll attack versus static value, if hit determine damage, subtract Soak, apply damage - 1 roll but lots of calculations, kinda fast.</p><p>Old WoD - Roll attack versus rolled dodge. Roll damage versus rolled soak - 4 rolls, slow.</p><p></p><p>And so on. I've certainly found it to be faster. Note that D&D already has static values, and it really wouldn't be a big change to have the PCs roll everything.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4847073, member: 2673"] Depends what you are trying to be immersed in. The Buffy RPG does not make any allusion to simulating being a real teenager in a world full of monsters. It emulates the PC being a Cast Member on a teen drama full of vampires and demons. The Hard Bright Line helps this - these guys roll dice instead of static values, because their names popped up during the opening credits. You *can* roll dice for everyone, or just for Big Bads, if you like. As for speeding up play, reducing the times dice are rolled will do that. Not that rolling a die takes very long, but the result of that roll has to have modifiers added to it, compared to a target result, then determine the results. Having the roll already done eliminates one of those three and simplifies the second. For illustration, we can look at multiple systems to see how this works. D&D (any edition, reall) - Roll attack versus static value, if hit, roll damage. 2 rolls, kinda fast Cinematic Unisystem - Roll attack versus static value or defense against static value. Result determines damage. 1 roll, fast. New Wod - Roll attack versus static value, if hit determine damage, subtract Soak, apply damage - 1 roll but lots of calculations, kinda fast. Old WoD - Roll attack versus rolled dodge. Roll damage versus rolled soak - 4 rolls, slow. And so on. I've certainly found it to be faster. Note that D&D already has static values, and it really wouldn't be a big change to have the PCs roll everything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do monsters/NPCs really need to roll any dice?
Top