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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="Umbran" data-source="post: 4847103" data-attributes="member: 177"><p>That is true in a theoretical sense, but in play it doesn't give the DM anything to <em>do</em>. The DM gets to sit and wait for the players to actually resolve everything. Engagement is encouraged by making a person interact with the system. You are removing one of the points of interaction from the DM, which may make it rather less fun.</p><p></p><p>Again, consider - would you ever choose to remove the random elements from the <em>player's</em> hands, so that the players never need to roll a die? If this all makes play faster, why not just go to a completely diceless system?</p><p></p><p>I think you will find that actual direct interaction with the randomness is part of the appeal. Inserting a degree of separation wont have the same result in terms of gameplay experience. </p><p></p><p></p><p></p><p>I don't, but I know some who do. Neither here nor there, though, because I am specifically talking about activity during the game session, which is qualitatively different than prepping.</p><p></p><p></p><p></p><p></p><p>Then don't bother with the half-measure, and go diceless for both sides. By your logic, that would be even further improvement.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4847103, member: 177"] That is true in a theoretical sense, but in play it doesn't give the DM anything to [i]do[/i]. The DM gets to sit and wait for the players to actually resolve everything. Engagement is encouraged by making a person interact with the system. You are removing one of the points of interaction from the DM, which may make it rather less fun. Again, consider - would you ever choose to remove the random elements from the [I]player's[/I] hands, so that the players never need to roll a die? If this all makes play faster, why not just go to a completely diceless system? I think you will find that actual direct interaction with the randomness is part of the appeal. Inserting a degree of separation wont have the same result in terms of gameplay experience. I don't, but I know some who do. Neither here nor there, though, because I am specifically talking about activity during the game session, which is qualitatively different than prepping. Then don't bother with the half-measure, and go diceless for both sides. By your logic, that would be even further improvement. [/QUOTE]
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