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General Tabletop Discussion
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Do monsters/NPCs really need to roll any dice?
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<blockquote data-quote="xechnao" data-source="post: 4847141" data-attributes="member: 58105"><p>Regarding diceless:</p><p></p><p>I like randomization. I think, as a matter of personal perception, that it makes part of the way we live our lives. I am further convinced by its appeal in rpgs. Randomization has its significance in a game like D&D and I want to keep that significance. Now, if I want to speed up the play of the game, which I do, I do not believe I have to do such a sacrifice. On the contrary, I believe that without any significant sacrifice, apart from some habits, with some optimization (do not mean it with the scientific meaning here) of the system rules, speeding up the game could be achievable. And trying to simplify the procedure of using randomization seems an obvious step. The key word is simplify, not eliminate. Simplify such as in arithmetics where you do simplify 3/6 to 1/2. This is what I am trying to see with the system here.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4847141, member: 58105"] Regarding diceless: I like randomization. I think, as a matter of personal perception, that it makes part of the way we live our lives. I am further convinced by its appeal in rpgs. Randomization has its significance in a game like D&D and I want to keep that significance. Now, if I want to speed up the play of the game, which I do, I do not believe I have to do such a sacrifice. On the contrary, I believe that without any significant sacrifice, apart from some habits, with some optimization (do not mean it with the scientific meaning here) of the system rules, speeding up the game could be achievable. And trying to simplify the procedure of using randomization seems an obvious step. The key word is simplify, not eliminate. Simplify such as in arithmetics where you do simplify 3/6 to 1/2. This is what I am trying to see with the system here. [/QUOTE]
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Do monsters/NPCs really need to roll any dice?
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