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Do more choices make us happier (in gaming)?
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<blockquote data-quote="Dice4Hire" data-source="post: 5146243" data-attributes="member: 55066"><p>I agree that too many choices can be paralyzing and can cause one to second-guess themselves, but there is a third option, which has been mentioned above.</p><p></p><p>It is fun to try new things. Why do people try the new flavor of chips when they really love another one, or go to the new coffee shop, etc? They are just expanding their choices and leading to unhappiness? I do not think so. </p><p></p><p>Variety is the spice of life, or so I think.</p><p></p><p>I am one of those players who likes to change characters a lot. In PBEMs or face to face, I am usually the first who wants to try out a new combo, or a new build. It is fun for me to try new ways to play, and thus experience parts of the game that I would not have experienced otherwise. </p><p></p><p>Yes, it occasionally causes continuity problems and such, but in most cases it can be worked around. People do die in games, or supposedly.</p><p></p><p>But going back to choice, I prefer to have a good number of choices in a game, but not all of them need to be mechanical ones. Like the "strong race" above. Mechanically, that is great, but choosing minotaur, goliath, or big human adds a lot without adding too much.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5146243, member: 55066"] I agree that too many choices can be paralyzing and can cause one to second-guess themselves, but there is a third option, which has been mentioned above. It is fun to try new things. Why do people try the new flavor of chips when they really love another one, or go to the new coffee shop, etc? They are just expanding their choices and leading to unhappiness? I do not think so. Variety is the spice of life, or so I think. I am one of those players who likes to change characters a lot. In PBEMs or face to face, I am usually the first who wants to try out a new combo, or a new build. It is fun for me to try new ways to play, and thus experience parts of the game that I would not have experienced otherwise. Yes, it occasionally causes continuity problems and such, but in most cases it can be worked around. People do die in games, or supposedly. But going back to choice, I prefer to have a good number of choices in a game, but not all of them need to be mechanical ones. Like the "strong race" above. Mechanically, that is great, but choosing minotaur, goliath, or big human adds a lot without adding too much. [/QUOTE]
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