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Do more choices make us happier (in gaming)?
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<blockquote data-quote="delericho" data-source="post: 5146920" data-attributes="member: 22424"><p>Too few choices generally means that someone just can't get the option they want, and perhaps can't even get close. Too many choices means that players (especially inexperienced players) can become paralysed with indecision.</p><p></p><p>Providing a huge set of choices for experienced players but a limited set for newbies feels like it <em>should</em> work, but just doesn't - the new players feel they are somehow missing out, even though the huge list would destroy the game for them.</p><p></p><p>Finally, providing choices where some are 'good' and some are 'poor', and the distinction is very subtle but quite important is also a bad idea: some players will end up with ineffective characters relative to everyone else, and won't understand why. They'll thus enjoy the game less than they should (and less than everyone else), and walk away. "System Mastery" is a bad thing.</p><p></p><p>What is needed is a relatively small but diverse set of meaningful options, all of which represent 'good' choices.</p></blockquote><p></p>
[QUOTE="delericho, post: 5146920, member: 22424"] Too few choices generally means that someone just can't get the option they want, and perhaps can't even get close. Too many choices means that players (especially inexperienced players) can become paralysed with indecision. Providing a huge set of choices for experienced players but a limited set for newbies feels like it [i]should[/i] work, but just doesn't - the new players feel they are somehow missing out, even though the huge list would destroy the game for them. Finally, providing choices where some are 'good' and some are 'poor', and the distinction is very subtle but quite important is also a bad idea: some players will end up with ineffective characters relative to everyone else, and won't understand why. They'll thus enjoy the game less than they should (and less than everyone else), and walk away. "System Mastery" is a bad thing. What is needed is a relatively small but diverse set of meaningful options, all of which represent 'good' choices. [/QUOTE]
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Do more choices make us happier (in gaming)?
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