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Do more choices make us happier (in gaming)?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5147673" data-attributes="member: 4720"><p>Please ignore that last post. The quoting messed up and for some reason the site won't let me edit.</p><p></p><p></p><p></p><p><strong>SNIP</strong></p><p></p><p>To put it bluntly, anyone subscribing to the above perspective might do well to try a far less free, privileged life for a while, and see how those fragile theories regarding the 'burden of options' (or what have you) hold up.</p></blockquote><p>That's so binary as to be an utter strawman. There is a lot room between "I can choose from a 100 page catalog of colors for my couch" and "the State will decide if I even <em>get</em> a couch." Nothing I talked about (or the talks I linked presented) could remotely be extended to something so dire as you're talking about.</p><p></p><p>There is data. In fact, every year the evidence mounts higher that there are several decisions we make poorly in our daily lives that are partially driven by an over-abundance of options (Note: no one is saying that means the ideal state is <em>zero</em> options. There is probably an ideal state somewhere in the middle. I urge you to watch one of the linked talks).</p><p></p><p>The opinion part is to what extent that data can be used to look at or talk about gaming.</p><p>[/QUOTE]</p>
[QUOTE="Jeremy Ackerman-Yost, post: 5147673, member: 4720"] Please ignore that last post. The quoting messed up and for some reason the site won't let me edit. [b]SNIP[/b] To put it bluntly, anyone subscribing to the above perspective might do well to try a far less free, privileged life for a while, and see how those fragile theories regarding the 'burden of options' (or what have you) hold up.[/QUOTE] That's so binary as to be an utter strawman. There is a lot room between "I can choose from a 100 page catalog of colors for my couch" and "the State will decide if I even [i]get[/i] a couch." Nothing I talked about (or the talks I linked presented) could remotely be extended to something so dire as you're talking about. There is data. In fact, every year the evidence mounts higher that there are several decisions we make poorly in our daily lives that are partially driven by an over-abundance of options (Note: no one is saying that means the ideal state is [i]zero[/i] options. There is probably an ideal state somewhere in the middle. I urge you to watch one of the linked talks). The opinion part is to what extent that data can be used to look at or talk about gaming. [/QUOTE]
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