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Do more choices make us happier (in gaming)?
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<blockquote data-quote="Umbran" data-source="post: 5149093" data-attributes="member: 177"><p>I'm going to guess that this is too simply stated to be accurate.</p><p></p><p>If my player comes to me and says, "I want to play a fighter who can do some cool stuff with a longsword," I don't expect either of us will find it short of the ideal for me to give it to him or her. </p><p></p><p>If my player comes to me and says, "I want <em>exactly</em> these stat numbers, <em>exactly</em> this class and race and spells and feats, put together from these specific 7 different source books three of which you don't even own...." then we are more likely going to run into problems.</p><p></p><p>Which is to say - getting what you want may or may not be a problem, depending on what it is you want. </p><p></p><p>More importantly - I'd hazard that it is entirely possible that the major issue there isn't getting what you want. The issue is not understanding what will actually make you happy. </p><p></p><p>There's an age-old stereotype of the guy in mid-life crisis: he gets it in his head that <em>something</em> is missing from his life, and getting that something will fix everything. That thing may be a sports car, a basement full of power tools, or a mistress 20 years his junior. Whatever it is, ultimately, getting that <em>thing</em> doesn't actually make him happy, because lack of that thing isn't what made him unhappy in the first place.</p><p></p><p>Now, by and large gamers aren't in the midst of mid-life crises, but the example is still demonstrative - getting exactly what you want is of no use whatsoever if what you want isn't actually the thing that will make you happy.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5149093, member: 177"] I'm going to guess that this is too simply stated to be accurate. If my player comes to me and says, "I want to play a fighter who can do some cool stuff with a longsword," I don't expect either of us will find it short of the ideal for me to give it to him or her. If my player comes to me and says, "I want [I]exactly[/I] these stat numbers, [I]exactly[/I] this class and race and spells and feats, put together from these specific 7 different source books three of which you don't even own...." then we are more likely going to run into problems. Which is to say - getting what you want may or may not be a problem, depending on what it is you want. More importantly - I'd hazard that it is entirely possible that the major issue there isn't getting what you want. The issue is not understanding what will actually make you happy. There's an age-old stereotype of the guy in mid-life crisis: he gets it in his head that [I]something[/I] is missing from his life, and getting that something will fix everything. That thing may be a sports car, a basement full of power tools, or a mistress 20 years his junior. Whatever it is, ultimately, getting that [I]thing[/I] doesn't actually make him happy, because lack of that thing isn't what made him unhappy in the first place. Now, by and large gamers aren't in the midst of mid-life crises, but the example is still demonstrative - getting exactly what you want is of no use whatsoever if what you want isn't actually the thing that will make you happy. [/QUOTE]
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