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Do more choices make us happier (in gaming)?
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<blockquote data-quote="Votan" data-source="post: 5149459" data-attributes="member: 18680"><p>There can be circumstances where less freedom is good. Think about the rules of the road (ideas like stoping at lights and signs). Sure, there are cases where the need to stop at the stop sign is limiting and annoying and honestly there would be no disadvantage to running it.</p><p></p><p>But it is much more pleasant to drive with some rules of the road than none. These rules limit but, if well implemented, make driving conditions better (overall -- not necessarily for any one driver). They are also calibrated for an average driver and not for one of extremely high skill.</p><p></p><p>I see a reasonable set of character limitations to be in the same genre. It's not that nobody could play a very odd character effectively, but that the rules are in place to make the game world more enjoyable on average (and I include the DM and other players in that metric).</p></blockquote><p></p>
[QUOTE="Votan, post: 5149459, member: 18680"] There can be circumstances where less freedom is good. Think about the rules of the road (ideas like stoping at lights and signs). Sure, there are cases where the need to stop at the stop sign is limiting and annoying and honestly there would be no disadvantage to running it. But it is much more pleasant to drive with some rules of the road than none. These rules limit but, if well implemented, make driving conditions better (overall -- not necessarily for any one driver). They are also calibrated for an average driver and not for one of extremely high skill. I see a reasonable set of character limitations to be in the same genre. It's not that nobody could play a very odd character effectively, but that the rules are in place to make the game world more enjoyable on average (and I include the DM and other players in that metric). [/QUOTE]
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