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Do more choices make us happier (in gaming)?
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<blockquote data-quote="Hussar" data-source="post: 5152799" data-attributes="member: 22779"><p>I'm just going by what Tav wrote on his blog. The basic choices for a 1st level 4e character are huge. There's tons of choices. And, there are certainly more choices to be made for the 10th level character. But, as a percentage, the difference in the number of choices isn't actually all that many more.</p><p></p><p>I remember an interview that got posted here a while ago where one of the 4e Dev's talked about learning from video games and how he saw older versions as being very difficult to learn. People took that as a slam on older editions, but, I think they missed the point.</p><p></p><p>4e did learn one very, very important lesson from video games. In video games, the skills you learn in one game almost always are IDENTICAL in games of the same genre. Once you get over the initial learning curve of a game in a particular genre, learning a new game is a breeze.</p><p></p><p>For example, if you play a first person shooter on a PC, you will use a mouse to look around and WASD to move your character. This is the same in pretty much every FPS out there - Halo, Doom, Half Life, doesn't matter. It's all the same controls. The number keys will switch your weapons. Etc.</p><p></p><p>Or, take real time strategy games. You can drag and select multiple units, double clicking on a unit will select similar units in the group, you will have resource gathering units created at a central base, your combat units will be generated in a different building - on and on. If you play Command and Conquer, you can pick up Starcraft and start playing almost immediately. Same with pretty much every other RTS game out there.</p><p></p><p>Now, turn this back to 4e. Once you play a given character in 4e, you know how to play EVERY other character in the game. Once you get over that initial learning curve (and possible wall of text), you're golden, whether you pick a class from PHB 1 or PHB 3 or PHB 7 years down the line. No more individual mini-games specific to one class or group of classes.</p><p></p><p>So, while yes you have way more options to creating a 4e character, once you've done it and played it, you can go back and play any other character without having to learn any new mechanics.</p><p></p><p>Number of options isn't the only issue here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5152799, member: 22779"] I'm just going by what Tav wrote on his blog. The basic choices for a 1st level 4e character are huge. There's tons of choices. And, there are certainly more choices to be made for the 10th level character. But, as a percentage, the difference in the number of choices isn't actually all that many more. I remember an interview that got posted here a while ago where one of the 4e Dev's talked about learning from video games and how he saw older versions as being very difficult to learn. People took that as a slam on older editions, but, I think they missed the point. 4e did learn one very, very important lesson from video games. In video games, the skills you learn in one game almost always are IDENTICAL in games of the same genre. Once you get over the initial learning curve of a game in a particular genre, learning a new game is a breeze. For example, if you play a first person shooter on a PC, you will use a mouse to look around and WASD to move your character. This is the same in pretty much every FPS out there - Halo, Doom, Half Life, doesn't matter. It's all the same controls. The number keys will switch your weapons. Etc. Or, take real time strategy games. You can drag and select multiple units, double clicking on a unit will select similar units in the group, you will have resource gathering units created at a central base, your combat units will be generated in a different building - on and on. If you play Command and Conquer, you can pick up Starcraft and start playing almost immediately. Same with pretty much every other RTS game out there. Now, turn this back to 4e. Once you play a given character in 4e, you know how to play EVERY other character in the game. Once you get over that initial learning curve (and possible wall of text), you're golden, whether you pick a class from PHB 1 or PHB 3 or PHB 7 years down the line. No more individual mini-games specific to one class or group of classes. So, while yes you have way more options to creating a 4e character, once you've done it and played it, you can go back and play any other character without having to learn any new mechanics. Number of options isn't the only issue here. [/QUOTE]
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