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General Tabletop Discussion
*Dungeons & Dragons
Do most striker builds weaken a party?
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<blockquote data-quote="psychophipps" data-source="post: 6768782" data-attributes="member: 8208"><p>And this how the Ranger is supposed to work. You "Hit and Git", going toe-to-toe only when you have selected the terrain that wears them down maximally until they get close enough for the beaters to get to work. I'm constantly amazed at how little people pay attention to the Ranger abilities out of immediate "Right this freakin' second!" combat utility when they describe them as "Not as strong as..." A Ranger makes your group twice as agile and mobile if you're in a terrain type the ranger is familiar with. The hostile part of the trifecta depends on the stomach the party has for blood and guts. With the ability to go twice as fast over difficult terrain, and believe me when I say any Ranger worth a darn is going to be making sure to run the enemy through difficult terrain as much as possible, the party can set up ambush after ambush. </p><p></p><p>Imagine being the guy at the front of the pursuing column after the party has just raided your camp. You drag your sorry butt over the lip of the steep rise, flop onto your back gasping for air under the weight of your armor and other kit, and that assassin slits your throat and dumps your carcass on top of the next guy just reaching the edge of the rise after wrestling through a bramble. The column lights fires and blows stuff up, you peek over the rise again as the point of the column and see nothing but scorched trees. Breathing a sigh of relief, you wave the next guy up just in time for three arrows to slam you into his face, starting the rodeo all over again...</p></blockquote><p></p>
[QUOTE="psychophipps, post: 6768782, member: 8208"] And this how the Ranger is supposed to work. You "Hit and Git", going toe-to-toe only when you have selected the terrain that wears them down maximally until they get close enough for the beaters to get to work. I'm constantly amazed at how little people pay attention to the Ranger abilities out of immediate "Right this freakin' second!" combat utility when they describe them as "Not as strong as..." A Ranger makes your group twice as agile and mobile if you're in a terrain type the ranger is familiar with. The hostile part of the trifecta depends on the stomach the party has for blood and guts. With the ability to go twice as fast over difficult terrain, and believe me when I say any Ranger worth a darn is going to be making sure to run the enemy through difficult terrain as much as possible, the party can set up ambush after ambush. Imagine being the guy at the front of the pursuing column after the party has just raided your camp. You drag your sorry butt over the lip of the steep rise, flop onto your back gasping for air under the weight of your armor and other kit, and that assassin slits your throat and dumps your carcass on top of the next guy just reaching the edge of the rise after wrestling through a bramble. The column lights fires and blows stuff up, you peek over the rise again as the point of the column and see nothing but scorched trees. Breathing a sigh of relief, you wave the next guy up just in time for three arrows to slam you into his face, starting the rodeo all over again... [/QUOTE]
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General Tabletop Discussion
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Do most striker builds weaken a party?
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