Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do most striker builds weaken a party?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6769965" data-attributes="member: 12731"><p>The thing is that for a combat-centric campaign, "glass cannons" and "strikers" are sidelined. That is because they do not deal more damage than tanks. </p><p></p><p>Even the utility of something as versatile as a Wizard is much less in this edition than previously. That is because 5E adventures do not presume the existence of an arcane caster, and offers much fewer challenges that only spells can deal with. </p><p></p><p>Monte Cook, for instance, was a strong proponent of the idea that (high level) adventures should offer challenges that only smart use of high level spells could defeat, circumvent or considerably lessen. The adventures would let you use spells like Prismatic Orb to activate ancient thingamagogs. BBEGs would be protected by force fields only magic could defeat, or make their lairs in exotic protodimensions only wizards could access.</p><p></p><p>Not to mention how the old chestnut of the <em>scry-buff-buff-buff-teleport-timestop-bloodbath-word of recall-afternoon tea</em> sequence made life much easier for the adventurers!</p><p></p><p></p><p></p><p></p><p>All of the above means that unless your campaign actively incorporates challenges from the other "pillars of play" social and exploration, there is nothing that speaks in favor of those "glass cannons", "strikers", "skill monkeys" and "versatiles".</p><p></p><p>That's old baggage of previous edition thinking. </p><p></p><p>What you need in 5th edition is a strong core of fighters. Not even melee fighters. </p><p></p><p>Let's assume a party of ranged fighters centred around a paladin and a barbarian (for that extra toughness) is the optimal.</p><p></p><p>Then it follows that each bard, thief or warlock you add can only weaken the party. </p><p></p><p>But you know what? That would be missing the point! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since the only reward for "beating" the game by making up a "too strong" party is... boredom.</p><p></p><p>If you instead optimize on player fun, a party of precisely those classes you find most fun to play, is the best. As an added bonus, combats will probably be more exciting and fun!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6769965, member: 12731"] The thing is that for a combat-centric campaign, "glass cannons" and "strikers" are sidelined. That is because they do not deal more damage than tanks. Even the utility of something as versatile as a Wizard is much less in this edition than previously. That is because 5E adventures do not presume the existence of an arcane caster, and offers much fewer challenges that only spells can deal with. Monte Cook, for instance, was a strong proponent of the idea that (high level) adventures should offer challenges that only smart use of high level spells could defeat, circumvent or considerably lessen. The adventures would let you use spells like Prismatic Orb to activate ancient thingamagogs. BBEGs would be protected by force fields only magic could defeat, or make their lairs in exotic protodimensions only wizards could access. Not to mention how the old chestnut of the [I]scry-buff-buff-buff-teleport-timestop-bloodbath-word of recall-afternoon tea[/I] sequence made life much easier for the adventurers! All of the above means that unless your campaign actively incorporates challenges from the other "pillars of play" social and exploration, there is nothing that speaks in favor of those "glass cannons", "strikers", "skill monkeys" and "versatiles". That's old baggage of previous edition thinking. What you need in 5th edition is a strong core of fighters. Not even melee fighters. Let's assume a party of ranged fighters centred around a paladin and a barbarian (for that extra toughness) is the optimal. Then it follows that each bard, thief or warlock you add can only weaken the party. But you know what? That would be missing the point! :) Since the only reward for "beating" the game by making up a "too strong" party is... boredom. If you instead optimize on player fun, a party of precisely those classes you find most fun to play, is the best. As an added bonus, combats will probably be more exciting and fun! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do most striker builds weaken a party?
Top