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General Tabletop Discussion
*Dungeons & Dragons
Do most striker builds weaken a party?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6770064" data-attributes="member: 6804148"><p>First off, a nice topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Second, i'm with the band that doesn't consider the 5E rangers as "strikers" or "glass cannons". The way they are designed is as a versatile magic augmented combat class (melee or ranged). I won't be going into my criticism over the designer's choice (there is a whole separate thread about this), but my impression so far (low level 1-4 Hoard of the Dragon Queen) is that the class works (at least the hunter does) mechanically. That is, i don't feel it lags significantly behind the other classes if played as intended. </p><p></p><p>That being set aside, it's time for #3. Ambushing. Me and my group are fairly new to DnD (we started with 4E a couple of years ago) and VERY new at 5E (look our current part level in our very first campaign). I am quite enthusiastic about the older editions though, especially 1E and 2E and over the years i have acquired some material on the subject. which i read when ever possible. My latest PC being modeled around a 2E kit (justifier) ranger, i have read quite a lot about the ambushing mechanics. It seams that back then, people actually rolled d6 to figure out who ambushed and who got ambushed. Aside from that, the class itself had a feature that gave his/her party a chance to surprise the enemy. This is why i look favorable at the UA variant spell less ranger's "ambuscade". But that is still not tested or in any PHBs.</p><p></p><p>My questions is, how do you more experienced DMs here (would) handle ambushes in 5E? The PHB doesn't seam to have a clear cut mechanic for it. Just to illustrate, our current part is made of one dwarf barbarian, one half elf sorcerer, one half elf fighter, to MC to a ranger and 3 rotating characters, one half orc paladin, one dwarf cleric and one halfling rogue. We may get semi regular bard soon.</p><p></p><p>4th, How do you guys handle ranged combat? My limited experience so far is that most fighting does start at 60ft or less, so dedicated skirmishing can be a bit harder to pull off.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6770064, member: 6804148"] First off, a nice topic :) Second, i'm with the band that doesn't consider the 5E rangers as "strikers" or "glass cannons". The way they are designed is as a versatile magic augmented combat class (melee or ranged). I won't be going into my criticism over the designer's choice (there is a whole separate thread about this), but my impression so far (low level 1-4 Hoard of the Dragon Queen) is that the class works (at least the hunter does) mechanically. That is, i don't feel it lags significantly behind the other classes if played as intended. That being set aside, it's time for #3. Ambushing. Me and my group are fairly new to DnD (we started with 4E a couple of years ago) and VERY new at 5E (look our current part level in our very first campaign). I am quite enthusiastic about the older editions though, especially 1E and 2E and over the years i have acquired some material on the subject. which i read when ever possible. My latest PC being modeled around a 2E kit (justifier) ranger, i have read quite a lot about the ambushing mechanics. It seams that back then, people actually rolled d6 to figure out who ambushed and who got ambushed. Aside from that, the class itself had a feature that gave his/her party a chance to surprise the enemy. This is why i look favorable at the UA variant spell less ranger's "ambuscade". But that is still not tested or in any PHBs. My questions is, how do you more experienced DMs here (would) handle ambushes in 5E? The PHB doesn't seam to have a clear cut mechanic for it. Just to illustrate, our current part is made of one dwarf barbarian, one half elf sorcerer, one half elf fighter, to MC to a ranger and 3 rotating characters, one half orc paladin, one dwarf cleric and one halfling rogue. We may get semi regular bard soon. 4th, How do you guys handle ranged combat? My limited experience so far is that most fighting does start at 60ft or less, so dedicated skirmishing can be a bit harder to pull off. [/QUOTE]
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Do most striker builds weaken a party?
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