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General Tabletop Discussion
*Dungeons & Dragons
Do most striker builds weaken a party?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6770187" data-attributes="member: 59057"><p>I have a secret for you: there are other scenarios than straight up combat, where your calculation is more or less accurate.</p><p>If a rogue or ranger however can somehow scout, you may start combat prepared resulting in an action advantage. Especially when you can lay an ambush.</p><p>Here surprise rules and disadvantage on heavy armor stealth checks may prove a little problematic. I would however give advantage/inspiration to make up for it.</p><p></p><p>I would also rule, that the first sign of combat may be the first attack of a hidden creature. All other defenders may check for surprise by rolling perception vs passive stealth of everyone, giving advantage when appropriate. All who have not taken the first shot now toll initiative with advantage. Those who took their first shot roll with disadvantage.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6770187, member: 59057"] I have a secret for you: there are other scenarios than straight up combat, where your calculation is more or less accurate. If a rogue or ranger however can somehow scout, you may start combat prepared resulting in an action advantage. Especially when you can lay an ambush. Here surprise rules and disadvantage on heavy armor stealth checks may prove a little problematic. I would however give advantage/inspiration to make up for it. I would also rule, that the first sign of combat may be the first attack of a hidden creature. All other defenders may check for surprise by rolling perception vs passive stealth of everyone, giving advantage when appropriate. All who have not taken the first shot now toll initiative with advantage. Those who took their first shot roll with disadvantage. [/QUOTE]
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Do most striker builds weaken a party?
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