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General Tabletop Discussion
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Do Mounts change combat?
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<blockquote data-quote="robotsinmyhead" data-source="post: 4509698" data-attributes="member: 77253"><p>Currently, I'm involved in an online game where we utilize rotating DMs. The game is 99% combat with very little RP and no out-of-combat action. We have a fairly democratic system of voting in new content (books, house rules) and recently the question of Mounts has arisen.</p><p></p><p>At 7th level and gaining the DMG prescribed GP amount every week, mounts are fairly easy to buy, and in my opinion, significantly alter the game to the point where the concept of the game itself (hack-and-slash with 3-4 players) is lost.</p><p></p><p>The only strict subscriber to pushing for mounts in the game is a wizard. He can easily afford a Griffon at this level, and I believe that he, more than the other players, will benefit from his mount (flight + magic missiles and nearly 100hp of extra damage keeping him there). His arguement is that mounts can die and therefore are "very balanced" for this sort of game.</p><p></p><p>So basically, I just want some opinions (or just general discussion) on how mounts affect 4e combat. Please keep in mind that this game is entirely combat based (no feeding mounts, worrying about upkeep etc) and the only real factor in having a mount is the ocassional indoor encounter and the possibility of it dying and having to replace it.</p></blockquote><p></p>
[QUOTE="robotsinmyhead, post: 4509698, member: 77253"] Currently, I'm involved in an online game where we utilize rotating DMs. The game is 99% combat with very little RP and no out-of-combat action. We have a fairly democratic system of voting in new content (books, house rules) and recently the question of Mounts has arisen. At 7th level and gaining the DMG prescribed GP amount every week, mounts are fairly easy to buy, and in my opinion, significantly alter the game to the point where the concept of the game itself (hack-and-slash with 3-4 players) is lost. The only strict subscriber to pushing for mounts in the game is a wizard. He can easily afford a Griffon at this level, and I believe that he, more than the other players, will benefit from his mount (flight + magic missiles and nearly 100hp of extra damage keeping him there). His arguement is that mounts can die and therefore are "very balanced" for this sort of game. So basically, I just want some opinions (or just general discussion) on how mounts affect 4e combat. Please keep in mind that this game is entirely combat based (no feeding mounts, worrying about upkeep etc) and the only real factor in having a mount is the ocassional indoor encounter and the possibility of it dying and having to replace it. [/QUOTE]
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