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General Tabletop Discussion
*Pathfinder & Starfinder
Do Mounts change combat?
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<blockquote data-quote="WalterKovacs" data-source="post: 4512527" data-attributes="member: 63763"><p>They mostly provide mobility [although, being larger, they do limit mobility as well. You are considered to be squeezed whenever they have to squeeze into a tight spot. It's also important that the heavier characters with lots of gear keep in might weight limits for the mounts, plus the saddles and any other gear they put on the creature because a mount with a "heavy load" is slowed, and thus, pretty useless as a means of getting around, either in or out of a fight.]</p><p> </p><p>So it provides:</p><p> </p><p>Mobility in combat</p><p> </p><p>Some bonus powers that require feat(s) and equipment to do properly [there is a mounted gladiator style that allows a warlord to have his mount make the attack with commander's strike, for example]</p><p> </p><p>Faster overland speed outside of combat</p><p> </p><p>Can be used as a make shift flanker if you split up. [correct me if I'm wrong]. So, the Rogue might have a pet mount just for that purpose.</p><p> </p><p>But there are a number of drawbacks such as resource draining [they have a cost, you need to heal them if they get hurt, you have to buy some equipment to ride them properly, and likely a feat if you want to make best use of them] and times where they aren't just not helpful in the fight, but become liabilities. Having one die becomes even more resource drain.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4512527, member: 63763"] They mostly provide mobility [although, being larger, they do limit mobility as well. You are considered to be squeezed whenever they have to squeeze into a tight spot. It's also important that the heavier characters with lots of gear keep in might weight limits for the mounts, plus the saddles and any other gear they put on the creature because a mount with a "heavy load" is slowed, and thus, pretty useless as a means of getting around, either in or out of a fight.] So it provides: Mobility in combat Some bonus powers that require feat(s) and equipment to do properly [there is a mounted gladiator style that allows a warlord to have his mount make the attack with commander's strike, for example] Faster overland speed outside of combat Can be used as a make shift flanker if you split up. [correct me if I'm wrong]. So, the Rogue might have a pet mount just for that purpose. But there are a number of drawbacks such as resource draining [they have a cost, you need to heal them if they get hurt, you have to buy some equipment to ride them properly, and likely a feat if you want to make best use of them] and times where they aren't just not helpful in the fight, but become liabilities. Having one die becomes even more resource drain. [/QUOTE]
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Do Mounts change combat?
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