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General Tabletop Discussion
*Pathfinder & Starfinder
Do Multiclassed Epic Characters Get The Shaft?
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<blockquote data-quote="Corwin" data-source="post: 336539" data-attributes="member: 1560"><p><strong>Re: Re: Counter point</strong></p><p></p><p></p><p></p><p>For those who didn't catch the true meaning of the above statement, allow me to paraphrase:</p><p></p><p>"Blah, blah, blah. I'm a 'superior' role-player and judge others as inferior because their playing styles are different. Blah, blah, blah. I have no creativity and fear flexibility. Blah, blah, blah."</p><p></p><p>As others have mentioned here, there are plenty of role-playing reasons to multiclass. There are also mechanics reasons to do it. I don't see how you can decide one is superior to the other.</p><p></p><p>I’ve got some examples for you to better show why your line of thinking irks me.</p><p></p><p>1) Let's say I'm a 4th level fighter and decide to take a level of monk for the reasons you proposed. I did it for the class features, right? I wanted that unarmed ability, evasion and the AC bump, let's say. Fine. That makes me a "bad" player, right? What a munchkin I am.</p><p></p><p>2) Now it's your turn. Let's say you are an 4th level mage. What do you do? Well, as a "good" player, you take another level of mage, right? Why is that, exactly? I'll tell you why. Because it gets you those cool 3rd level spells, a bonus metamagic feat and an improvement in familiar abilities. But aren't those class features, too?</p><p></p><p>So you chose to take your new level for the same reasons I took mine? Hmmm... doesn't that make you a hypocrite.</p><p></p><p>Look, obviously you have "issues" with multiclassing. Whatever with that. Try not to hurt yourself scrambling down from that high horse you're on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corwin, post: 336539, member: 1560"] [b]Re: Re: Counter point[/b] For those who didn't catch the true meaning of the above statement, allow me to paraphrase: "Blah, blah, blah. I'm a 'superior' role-player and judge others as inferior because their playing styles are different. Blah, blah, blah. I have no creativity and fear flexibility. Blah, blah, blah." As others have mentioned here, there are plenty of role-playing reasons to multiclass. There are also mechanics reasons to do it. I don't see how you can decide one is superior to the other. I’ve got some examples for you to better show why your line of thinking irks me. 1) Let's say I'm a 4th level fighter and decide to take a level of monk for the reasons you proposed. I did it for the class features, right? I wanted that unarmed ability, evasion and the AC bump, let's say. Fine. That makes me a "bad" player, right? What a munchkin I am. 2) Now it's your turn. Let's say you are an 4th level mage. What do you do? Well, as a "good" player, you take another level of mage, right? Why is that, exactly? I'll tell you why. Because it gets you those cool 3rd level spells, a bonus metamagic feat and an improvement in familiar abilities. But aren't those class features, too? So you chose to take your new level for the same reasons I took mine? Hmmm... doesn't that make you a hypocrite. Look, obviously you have "issues" with multiclassing. Whatever with that. Try not to hurt yourself scrambling down from that high horse you're on. ;) [/QUOTE]
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