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General Tabletop Discussion
*Pathfinder & Starfinder
Do natural 1's instantly mean a failed save?
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<blockquote data-quote="Spatzimaus" data-source="post: 440500" data-attributes="member: 3051"><p>I wish I could remember who proposed these things, but on this board (well, okay, about two boards ago) someone came up with a system I liked. It was a variant on the +10/-10 thing the DMG proposes, but was based on the concept that ANYTHING should be possible given enough time.</p><p></p><p>If you roll a 20, roll another d20 and add it. </p><p>If you roll a 1, roll another d20 and subtract it.</p><p></p><p>So far so good, but the trick is, you keep going. If they get a 20 on the second roll, they roll AGAIN, continuing in the direction they were going (i.e., if you rolled a 1, then roll a 20 on the second roll, you continue subtracting).</p><p>If they get a 1 on the second roll, they reverse direction and continue.</p><p></p><p>It's theoretically possible to get insanely high rolls if you roll several consecutive 20s. It may sound like a lot of rolling, but it's not that bad; you'll just average 1.11 die rolls per.</p><p></p><p>The point was, everything should be possible, but in 3E the minimum possibility is 5%, which is just too high for some things.</p><p></p><p>Apply this method to everything: attack rolls, saving throws, Psionic save DCs, skill checks, ability checks; pretty much anything that uses a d20 except monk fist damage.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 440500, member: 3051"] I wish I could remember who proposed these things, but on this board (well, okay, about two boards ago) someone came up with a system I liked. It was a variant on the +10/-10 thing the DMG proposes, but was based on the concept that ANYTHING should be possible given enough time. If you roll a 20, roll another d20 and add it. If you roll a 1, roll another d20 and subtract it. So far so good, but the trick is, you keep going. If they get a 20 on the second roll, they roll AGAIN, continuing in the direction they were going (i.e., if you rolled a 1, then roll a 20 on the second roll, you continue subtracting). If they get a 1 on the second roll, they reverse direction and continue. It's theoretically possible to get insanely high rolls if you roll several consecutive 20s. It may sound like a lot of rolling, but it's not that bad; you'll just average 1.11 die rolls per. The point was, everything should be possible, but in 3E the minimum possibility is 5%, which is just too high for some things. Apply this method to everything: attack rolls, saving throws, Psionic save DCs, skill checks, ability checks; pretty much anything that uses a d20 except monk fist damage. [/QUOTE]
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Do natural 1's instantly mean a failed save?
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