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Do natural 1's instantly mean a failed save?
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<blockquote data-quote="hong" data-source="post: 446666" data-attributes="member: 537"><p><strong>Re: bah</strong></p><p></p><p></p><p></p><p>No, I'm saying that the level of randomness is not a major problem in my experience. Yes, your wizard happened to get lucky, while your ranger happened to get unlucky. Great! .</p><p></p><p></p><p></p><p>So tell me again why you're posting.</p><p></p><p></p><p></p><p>Exactly. This is the sort of thing that's only a problem in a contrived situation. If you don't go out of your way to invent contrived situations, why should it be a problem?</p><p></p><p></p><p></p><p>Yes. So what? Mr Badass has plenty of other ways to keep the small-time punk from getting to the point where he can launch that spell. In no game I'm aware of does combat reduce to the situation where Mr Badass will just sit there and let everyone target him. The saving throw is usually the _last_ in a long line of defenses that have to be breached at high levels, not the first.</p><p></p><p></p><p></p><p>Tell me again where putting forward your point of view means everyone has to agree with you.</p><p></p><p></p><p></p><p>You're not making a great deal of sense here.</p><p></p><p></p><p></p><p>I'd be very leery of relying on anecdotal evidence when talking about statistical results. You say that your wizard hits very often, and your ranger doesn't. However, it's well-known that human recollection is skewed; you're less likely to remember events that are expected or mundane, and more likely to remember events that stand out. Thus because you expect the ranger to hit, the times that he does hit are just water under the bridge; they're mundane. Conversely, because you don't expect the wizard to hit, the times that he does hit are exceptional.</p><p></p><p></p><p></p><p>Then get your DM to pit you against monsters with lower AC. In general, the easier (or harder) it is to hit, the more consistent your results will be.</p></blockquote><p></p>
[QUOTE="hong, post: 446666, member: 537"] [b]Re: bah[/b] No, I'm saying that the level of randomness is not a major problem in my experience. Yes, your wizard happened to get lucky, while your ranger happened to get unlucky. Great! . So tell me again why you're posting. Exactly. This is the sort of thing that's only a problem in a contrived situation. If you don't go out of your way to invent contrived situations, why should it be a problem? Yes. So what? Mr Badass has plenty of other ways to keep the small-time punk from getting to the point where he can launch that spell. In no game I'm aware of does combat reduce to the situation where Mr Badass will just sit there and let everyone target him. The saving throw is usually the _last_ in a long line of defenses that have to be breached at high levels, not the first. Tell me again where putting forward your point of view means everyone has to agree with you. You're not making a great deal of sense here. I'd be very leery of relying on anecdotal evidence when talking about statistical results. You say that your wizard hits very often, and your ranger doesn't. However, it's well-known that human recollection is skewed; you're less likely to remember events that are expected or mundane, and more likely to remember events that stand out. Thus because you expect the ranger to hit, the times that he does hit are just water under the bridge; they're mundane. Conversely, because you don't expect the wizard to hit, the times that he does hit are exceptional. Then get your DM to pit you against monsters with lower AC. In general, the easier (or harder) it is to hit, the more consistent your results will be. [/QUOTE]
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Do natural 1's instantly mean a failed save?
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