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Do NPCs Get Personal FATE Points?
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<blockquote data-quote="pemerton" data-source="post: 7844700" data-attributes="member: 42582"><p>Overall I like the tone and style of the MHRP rulebook, but there are a few points where greater technical clarity would help. So while I can't comment on Fate, for MHRP.Cortex+ Heroic I don't fully agree with your second para - the Doom Pool ecnomy is pretty central to the play of the game, at least as I've experienced it, and this is something where a bit more advice could help.</p><p></p><p>The two main things that I've had to clarify/regularise for our game are (i) what exactly is the action economy of a transition scene, and (ii) the following one about NPCs (from p OM104): "<strong>You can activate stunts and resources for any Watcher character if you want</strong>, though they cost doom dice instead of PP. See page OM14 for more on spending doom dice." To me it's not fully clear whether this allows spending a doom die in lieu of a PP to create an enduring resource, or rather - for NPCs - that there is no difference between a resource and a stunt ie a one-off doom die expenditure to buff the NPC's pool. I play it the second way, which establishes a structural/system bias in favour of the players.</p><p></p><p>Anyway, this is why I do have sympathy for the OP trying to clarify an analogous issue in Fate - though ultimately I think it's probably more about establishing a practice convention as GM that the table is happy with, rather than trying to establish the true meaning of the rules (for the reasons you give).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7844700, member: 42582"] Overall I like the tone and style of the MHRP rulebook, but there are a few points where greater technical clarity would help. So while I can't comment on Fate, for MHRP.Cortex+ Heroic I don't fully agree with your second para - the Doom Pool ecnomy is pretty central to the play of the game, at least as I've experienced it, and this is something where a bit more advice could help. The two main things that I've had to clarify/regularise for our game are (i) what exactly is the action economy of a transition scene, and (ii) the following one about NPCs (from p OM104): "[B]You can activate stunts and resources for any Watcher character if you want[/B], though they cost doom dice instead of PP. See page OM14 for more on spending doom dice." To me it's not fully clear whether this allows spending a doom die in lieu of a PP to create an enduring resource, or rather - for NPCs - that there is no difference between a resource and a stunt ie a one-off doom die expenditure to buff the NPC's pool. I play it the second way, which establishes a structural/system bias in favour of the players. Anyway, this is why I do have sympathy for the OP trying to clarify an analogous issue in Fate - though ultimately I think it's probably more about establishing a practice convention as GM that the table is happy with, rather than trying to establish the true meaning of the rules (for the reasons you give). [/QUOTE]
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