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Do NPCs Get Personal FATE Points?
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<blockquote data-quote="aramis erak" data-source="post: 7845865" data-attributes="member: 6779310"><p>not exactly. They cannot spend it until next scene, but they get it now. </p><p></p><p></p><p>this is important if one pays attention to the sequencing. </p><p></p><p>They get it now... for NPCs, that's the NPC pool... but cannot spend it until next scene... but the NPC pool resets before the next scene. </p><p></p><p></p><p>A concession does not remove you from the scene unless (1) that's the desired goal of the conflict or (2) it's agreed to by the group (FC p167); a compel (even self-administered) <em>can </em>do that. </p><p></p><p>Note that the benefit of flight by compel for the last functional or only NPC in scene is you leave as is... but if they let you go, you lose that fate point at end of scene, so it's actually worse than a concession in that aspect (pardon the intentional pun), but also retains control.</p><p></p><p>On the other hand, the compel to flee can result in a chase... leaving one conflict for a different one, or splitting the conflict into two scenes or a single scene of jump cuts between two or more zones and/or two separate conflicts. Which can be, if done well, really nifty.</p><p></p><p>And if you compel away an NPC while others are present, the scene continues with the others having access to that fate point... essentially, they get 1 for being left behind... and if the fleeing one is already compromised by consequences or other compels such that they're no longer effective in scene, it;'s still a net benefit.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7845865, member: 6779310"] not exactly. They cannot spend it until next scene, but they get it now. this is important if one pays attention to the sequencing. They get it now... for NPCs, that's the NPC pool... but cannot spend it until next scene... but the NPC pool resets before the next scene. A concession does not remove you from the scene unless (1) that's the desired goal of the conflict or (2) it's agreed to by the group (FC p167); a compel (even self-administered) [I]can [/I]do that. Note that the benefit of flight by compel for the last functional or only NPC in scene is you leave as is... but if they let you go, you lose that fate point at end of scene, so it's actually worse than a concession in that aspect (pardon the intentional pun), but also retains control. On the other hand, the compel to flee can result in a chase... leaving one conflict for a different one, or splitting the conflict into two scenes or a single scene of jump cuts between two or more zones and/or two separate conflicts. Which can be, if done well, really nifty. And if you compel away an NPC while others are present, the scene continues with the others having access to that fate point... essentially, they get 1 for being left behind... and if the fleeing one is already compromised by consequences or other compels such that they're no longer effective in scene, it;'s still a net benefit. [/QUOTE]
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Do NPCs Get Personal FATE Points?
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