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Do NPCs have to follow the rules?
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<blockquote data-quote="Humanophile" data-source="post: 199210" data-attributes="member: 1049"><p>I guess the biggest question here is how closely do your games match the core book ideal. (Yeah, the real question is how much of a stickler is everyone for the core balance, but the best indicator of that for all parties is how closely the game runs to that baseline, and how much grumbling occurs because of that.)</p><p></p><p>If your games are strictly by the book, (making extra sure that your adventures come out giving the party their wealth/level bonus, point buy and fixed hitpoints, etc.) don't do it. The game balance is highly tuned, and it'd be all too easy for your NPC to come out with advantages the players don't, all in the name of saving space. But if your NPC's are too powerful simply because you're lazy, I don't think your players will be that happy with you.</p><p></p><p>On the other hand, if you roll dice for a lot of things (like hitpoints and stats), and/or you aim for a different magic level than the core books, you're probably going to be ad hoc'ing a lot of things already, and the built in CR balance doesn't mean squat to you by that point. So in that case, the character creation flowchart is more a guideline and skeleton than set and stone, and if you have to pull numbers from thin air, it's far mroe forgivable.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 199210, member: 1049"] I guess the biggest question here is how closely do your games match the core book ideal. (Yeah, the real question is how much of a stickler is everyone for the core balance, but the best indicator of that for all parties is how closely the game runs to that baseline, and how much grumbling occurs because of that.) If your games are strictly by the book, (making extra sure that your adventures come out giving the party their wealth/level bonus, point buy and fixed hitpoints, etc.) don't do it. The game balance is highly tuned, and it'd be all too easy for your NPC to come out with advantages the players don't, all in the name of saving space. But if your NPC's are too powerful simply because you're lazy, I don't think your players will be that happy with you. On the other hand, if you roll dice for a lot of things (like hitpoints and stats), and/or you aim for a different magic level than the core books, you're probably going to be ad hoc'ing a lot of things already, and the built in CR balance doesn't mean squat to you by that point. So in that case, the character creation flowchart is more a guideline and skeleton than set and stone, and if you have to pull numbers from thin air, it's far mroe forgivable. [/QUOTE]
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