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General Tabletop Discussion
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Do NPCs have to follow the rules?
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<blockquote data-quote="mmadsen" data-source="post: 201781" data-attributes="member: 1645"><p>Making up mundane NPCs isn't terribly difficult, but I think it would be easier if we made a few tweaks to the system.</p><p></p><p>As it stands, each level is always worth a Hit Die, so adding or subtracting levels has a profound affect on the combat-effectiveness of a character. If you want to tack on a few more skills, a level or two of Expert might make some sense -- but that also means two more Hit Dice. That can be quite a few extra Hit Points for a first- or second-level NPC, and quite a big unintended side effect for the DM to deal with.</p><p></p><p>Further, having first level as a lower limit -- even though it gets four levels' worth of skill points -- causes problems when you want someone who's either not-quite-adult or just a dabbler in a few different areas. The 0-level apprentice rules help in the second case, but they're still a bit of a kludge.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 201781, member: 1645"] Making up mundane NPCs isn't terribly difficult, but I think it would be easier if we made a few tweaks to the system. As it stands, each level is always worth a Hit Die, so adding or subtracting levels has a profound affect on the combat-effectiveness of a character. If you want to tack on a few more skills, a level or two of Expert might make some sense -- but that also means two more Hit Dice. That can be quite a few extra Hit Points for a first- or second-level NPC, and quite a big unintended side effect for the DM to deal with. Further, having first level as a lower limit -- even though it gets four levels' worth of skill points -- causes problems when you want someone who's either not-quite-adult or just a dabbler in a few different areas. The 0-level apprentice rules help in the second case, but they're still a bit of a kludge. [/QUOTE]
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