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General Tabletop Discussion
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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Sunseeker" data-source="post: 6882099"><p>I've started to, yes, because I simply don't like the way humanoid "monsters" are built. So most guards will be Lvl1-5 Fighters, some of the bigger churches will have Paladins and Clerics of the same level ranges, the King's Guard are typically higher level "soldier types" either Fighters, Paladins. battle-clerics, etc... Barbarian tribes will <em>literally</em> be barbarians, druids are druids, cult leaders are often warlocks, etc...</p><p></p><p>Honestly, I rather like it. Lets my NPCs do more on their turns and leads to more interesting combats and interactions. Sure, it's more bookeeping, more overhead, but once you stat out 1-20 of a given class with generic stats, you only need to print out the appropriate level, slap the appropriate name and description on it and boom, done.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6882099"] I've started to, yes, because I simply don't like the way humanoid "monsters" are built. So most guards will be Lvl1-5 Fighters, some of the bigger churches will have Paladins and Clerics of the same level ranges, the King's Guard are typically higher level "soldier types" either Fighters, Paladins. battle-clerics, etc... Barbarian tribes will [I]literally[/I] be barbarians, druids are druids, cult leaders are often warlocks, etc... Honestly, I rather like it. Lets my NPCs do more on their turns and leads to more interesting combats and interactions. Sure, it's more bookeeping, more overhead, but once you stat out 1-20 of a given class with generic stats, you only need to print out the appropriate level, slap the appropriate name and description on it and boom, done. [/QUOTE]
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Do NPCs in your game have PHB classes?
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