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General Tabletop Discussion
*Dungeons & Dragons
Do NPCs in your game have PHB classes?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6882258" data-attributes="member: 6677017"><p>I picked the second choice, but I'm on the fence between that and the third one.</p><p></p><p>Basically, in my ideal world, all characters that could have PHB classes, would have PHB classes. However, 5e <em>usually</em> did a pretty good job at coming up with close enough stock NPC stats. I've made some adjustments to them, but I can mostly use them.</p><p></p><p>I see a typical entry-level warrior or street thief as not being a full-fledged fighter or rogue. The class means you have some more advanced training.</p><p></p><p>However, I see the more advanced NPC statblocks (veteran, priest, etc) as just simplified versions of actual classes. So most temples in my world are manned by about 5th-level clerics, which just happened to be given a simplified stat-block called "priest" in the NPC section of the Monster Manual (though I do give them a domain and turn undead and yank that Divine Eminence feature). Most well-accomplished ranked military men are about 5th-level fighters, which just happened to be given a simplified stat-block called "veteran", or "knight" in the NPC section of the Monster Manual. Should one of those NPCs become of significant importance in the campaign, I would likely stat them out as a full-fledged cleric or fighter.</p><p></p><p>I've justified these simplifications by saying that classes have natural plateau points where people tend to fall. For clerics and fighter those tend to be about 5th level. For druids they tend to be 4th, for mages they tend to be 9th. You are just going to run into more NPCs in those classes at those levels than at pretty much any more. Helps me stay sane.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6882258, member: 6677017"] I picked the second choice, but I'm on the fence between that and the third one. Basically, in my ideal world, all characters that could have PHB classes, would have PHB classes. However, 5e [I]usually[/I] did a pretty good job at coming up with close enough stock NPC stats. I've made some adjustments to them, but I can mostly use them. I see a typical entry-level warrior or street thief as not being a full-fledged fighter or rogue. The class means you have some more advanced training. However, I see the more advanced NPC statblocks (veteran, priest, etc) as just simplified versions of actual classes. So most temples in my world are manned by about 5th-level clerics, which just happened to be given a simplified stat-block called "priest" in the NPC section of the Monster Manual (though I do give them a domain and turn undead and yank that Divine Eminence feature). Most well-accomplished ranked military men are about 5th-level fighters, which just happened to be given a simplified stat-block called "veteran", or "knight" in the NPC section of the Monster Manual. Should one of those NPCs become of significant importance in the campaign, I would likely stat them out as a full-fledged cleric or fighter. I've justified these simplifications by saying that classes have natural plateau points where people tend to fall. For clerics and fighter those tend to be about 5th level. For druids they tend to be 4th, for mages they tend to be 9th. You are just going to run into more NPCs in those classes at those levels than at pretty much any more. Helps me stay sane. [/QUOTE]
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Do NPCs in your game have PHB classes?
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