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Do NPCs in your game have PHB classes?
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<blockquote data-quote="S'mon" data-source="post: 6882485" data-attributes="member: 463"><p>The words "He's a 5th level Battlemaster" is not complicated, nor is it useful to me - I might as well write "He's a good warrior". Neither constitutes a stat block.</p><p></p><p>Re stat blocks, I find attributes, skills & spells can be useful for playing NPCs outside of </p><p>combat, though there are some noncombatant NPCs I avoid statting, where no stats </p><p>would do them justice.</p><p></p><p>Comparing MM stat blocks to PC-type stat blocks, the former take far less work and are somewhat </p><p>more flexible in letting me create exactly the character I want.</p><p></p><p>"How is that more complicated than creating a King MM stat block and using it every time?"</p><p></p><p>I don't create generic king stat blocks for major NPCs, I create tailored MM style stat blocks, either from scfratch or modifying an existing stat block. They're a lot more useful than the words '5th level battlemaster'.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6882485, member: 463"] The words "He's a 5th level Battlemaster" is not complicated, nor is it useful to me - I might as well write "He's a good warrior". Neither constitutes a stat block. Re stat blocks, I find attributes, skills & spells can be useful for playing NPCs outside of combat, though there are some noncombatant NPCs I avoid statting, where no stats would do them justice. Comparing MM stat blocks to PC-type stat blocks, the former take far less work and are somewhat more flexible in letting me create exactly the character I want. "How is that more complicated than creating a King MM stat block and using it every time?" I don't create generic king stat blocks for major NPCs, I create tailored MM style stat blocks, either from scfratch or modifying an existing stat block. They're a lot more useful than the words '5th level battlemaster'. [/QUOTE]
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Community
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Do NPCs in your game have PHB classes?
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