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General Tabletop Discussion
*Dungeons & Dragons
Do NPCs in your game have PHB classes?
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<blockquote data-quote="CapnZapp" data-source="post: 6882786" data-attributes="member: 12731"><p>I know. </p><p></p><p>But what I think is Saelorn's beef is exactly that. I can certainly understand a general dislike of any rule that is based on something as meta as CR rather than something tangible in-world. </p><p></p><p>And so I offered an interpretation that allows us to ignore CR and simply view Cult Fanatics and Mages to be consistent with each other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I completely understand why the Mage has a higher CR than the Cult Fanatic - the CR is based on their offensive output, which means a Fireball-lobbing NPC will always have a higher CR. </p><p></p><p>I just want the CR to be slapped on last. And so I prefer to explain the Cult Fanatic's lesser spell prowess not in terms of "his spellcasting was held back to match his CR" (which I believe is what makes it comes across as arbitrary and pointless, to Saelorn at least) but rather "as a cultist his spellcasting learning is slow and imperfect, so he's not a primary spellcaster. Let's express that through an approximation of a multiclassed or secondary casting character. Then dead last, we look at his offense and slap a CR onto the finished statblock" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6882786, member: 12731"] I know. But what I think is Saelorn's beef is exactly that. I can certainly understand a general dislike of any rule that is based on something as meta as CR rather than something tangible in-world. And so I offered an interpretation that allows us to ignore CR and simply view Cult Fanatics and Mages to be consistent with each other :) That said, I completely understand why the Mage has a higher CR than the Cult Fanatic - the CR is based on their offensive output, which means a Fireball-lobbing NPC will always have a higher CR. I just want the CR to be slapped on last. And so I prefer to explain the Cult Fanatic's lesser spell prowess not in terms of "his spellcasting was held back to match his CR" (which I believe is what makes it comes across as arbitrary and pointless, to Saelorn at least) but rather "as a cultist his spellcasting learning is slow and imperfect, so he's not a primary spellcaster. Let's express that through an approximation of a multiclassed or secondary casting character. Then dead last, we look at his offense and slap a CR onto the finished statblock" :) [/QUOTE]
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Do NPCs in your game have PHB classes?
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