Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do NPCs in your game have PHB classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6882901" data-attributes="member: 5100"><p>I picked door number 2 (common, not universal), but it's more complicated than that.</p><p></p><p>I don't really worry about statting them up with class levels, but do try to mirror the power progression. So, there are no arcanists with 3 third-level slots and 5 1st level slots, but no 2nd level slots -- as a silly example. NPCs that are adventurers probably have PC classes, straight-up. NPCs that aren't adventurers (town guard, court wizard, cloistered cleric, etc.) just are what they are and they're written up to fit their role. If pressed, though, I could probably convert any NPC to a PC class if, say, a PC died/retired and it made sense to allow the player to take over the NPC.</p><p></p><p>As a note, trying to meticulously apply PC rules to NPCs was part of what burned me out on DMing 3.5E. By the time we got to 15th level of a pure home-brew game, it took me more time to craft a single all-human adversary encounter than we spent playing a whole session. The "whatever goes" NPC builds for 4E killed that edition for my group. The coup de grace was an Eberron adventure from Dragon that had an agent of the Aurum who could control PC actions with ridiculous frequency (either high recharge or at-will); when a player asked how he could get that ability and I had to answer, "You can't, no matter level or focus" it really soured things.</p><p></p><p>So far, 5E seems to be a happy medium. You can see how NPCs could be built from PC classes, most of the time, but it's easy enough to tweak something here or there without breaking anything.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6882901, member: 5100"] I picked door number 2 (common, not universal), but it's more complicated than that. I don't really worry about statting them up with class levels, but do try to mirror the power progression. So, there are no arcanists with 3 third-level slots and 5 1st level slots, but no 2nd level slots -- as a silly example. NPCs that are adventurers probably have PC classes, straight-up. NPCs that aren't adventurers (town guard, court wizard, cloistered cleric, etc.) just are what they are and they're written up to fit their role. If pressed, though, I could probably convert any NPC to a PC class if, say, a PC died/retired and it made sense to allow the player to take over the NPC. As a note, trying to meticulously apply PC rules to NPCs was part of what burned me out on DMing 3.5E. By the time we got to 15th level of a pure home-brew game, it took me more time to craft a single all-human adversary encounter than we spent playing a whole session. The "whatever goes" NPC builds for 4E killed that edition for my group. The coup de grace was an Eberron adventure from Dragon that had an agent of the Aurum who could control PC actions with ridiculous frequency (either high recharge or at-will); when a player asked how he could get that ability and I had to answer, "You can't, no matter level or focus" it really soured things. So far, 5E seems to be a happy medium. You can see how NPCs could be built from PC classes, most of the time, but it's easy enough to tweak something here or there without breaking anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do NPCs in your game have PHB classes?
Top