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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6883051" data-attributes="member: 6775031"><p>A biased system (in this context) is one which requires bias to operate. It's not impartial. It can't tell you what the stats of a thing <em>actually</em> are - it can only tell you to make a <em>choice</em>, between two different sets of stats. Then, what happens with that thing within the game world depends on the DM's meta-game choice about which representation to use, rather than anything inherent to the thing itself. The DM has biased the representation of the thing, to suit personal preferences.</p><p></p><p>The outcome of any encounter with the thing, then, is a matter of DM's bias in how to represent it, rather than a matter of role-playing. The choices that the players make on behalf of their characters become meaningless, because the DM is manipulating reality around them in order to promote a preferred outcome.</p><p></p><p>It's not about depth or simplicity. It's about fairness and objectivity. The DM's job is to determine what the character <em>is</em> within the game world. The system's job is to determine what the one true mechanical representation is for that character.</p><p></p><p>It doesn't matter how complicated it is, as long as the distinction reflects real <em>in-game</em> differences rather than artificial <em>meta-game</em> constructs such as PC or NPC.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6883051, member: 6775031"] A biased system (in this context) is one which requires bias to operate. It's not impartial. It can't tell you what the stats of a thing [I]actually[/I] are - it can only tell you to make a [I]choice[/I], between two different sets of stats. Then, what happens with that thing within the game world depends on the DM's meta-game choice about which representation to use, rather than anything inherent to the thing itself. The DM has biased the representation of the thing, to suit personal preferences. The outcome of any encounter with the thing, then, is a matter of DM's bias in how to represent it, rather than a matter of role-playing. The choices that the players make on behalf of their characters become meaningless, because the DM is manipulating reality around them in order to promote a preferred outcome. It's not about depth or simplicity. It's about fairness and objectivity. The DM's job is to determine what the character [I]is[/I] within the game world. The system's job is to determine what the one true mechanical representation is for that character. It doesn't matter how complicated it is, as long as the distinction reflects real [I]in-game[/I] differences rather than artificial [I]meta-game[/I] constructs such as PC or NPC. [/QUOTE]
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Do NPCs in your game have PHB classes?
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