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General Tabletop Discussion
*Dungeons & Dragons
Do NPCs in your game have PHB classes?
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<blockquote data-quote="pemerton" data-source="post: 6883593" data-attributes="member: 42582"><p>I don't understand how it is poor design.</p><p></p><p>It is quite acceptable for a NPC to have wealth that a PC of that same level/mechanical capability is not entitled to have. For instance, there is nothing wrong with statting up a princess who is (say) 2nd level and yet has wealth (or magic items, or servitors, or whatever) comparable to a name-level PC.</p><p></p><p>So why is it problematic to give that princess some other capability that is off-limits to PCs? In both cases, the reason it's off-limits isn't because in the fiction it would make no sense for such a person to be adventuring, but because it would upset game balance.</p><p></p><p>It's possible to design all your NPCs (and antagonists more generally) in such a way that they satisfy the balance requirements for PCs, but that is an extremely significant constraint on NPC and monster design. (3E doesn't fully aspire to this, but leans the furthest in this direction of any edition of D&D; HARP - a Rolemaster variant - has similar aspirations; in both cases it causes needless distortion in the design of monsters - eg hippos either end up having too few hit points, ludicrous CON scores, or too many skills).</p><p></p><p>Just as I don't see why it is inherently superior design to constrain NPC and monster building by reference to what makes for a balanced PC build, so I don't see why the design and build of PCs should be constrained by considerations of what makes for an easily playable NPC.</p><p></p><p>GMing and playing are different game functions. They don't need to use the same tools.</p><p></p><p>For a start, you might get NPC and PC build rules treated as ends in themselves, rather than means to the end of playing a game!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6883593, member: 42582"] I don't understand how it is poor design. It is quite acceptable for a NPC to have wealth that a PC of that same level/mechanical capability is not entitled to have. For instance, there is nothing wrong with statting up a princess who is (say) 2nd level and yet has wealth (or magic items, or servitors, or whatever) comparable to a name-level PC. So why is it problematic to give that princess some other capability that is off-limits to PCs? In both cases, the reason it's off-limits isn't because in the fiction it would make no sense for such a person to be adventuring, but because it would upset game balance. It's possible to design all your NPCs (and antagonists more generally) in such a way that they satisfy the balance requirements for PCs, but that is an extremely significant constraint on NPC and monster design. (3E doesn't fully aspire to this, but leans the furthest in this direction of any edition of D&D; HARP - a Rolemaster variant - has similar aspirations; in both cases it causes needless distortion in the design of monsters - eg hippos either end up having too few hit points, ludicrous CON scores, or too many skills). Just as I don't see why it is inherently superior design to constrain NPC and monster building by reference to what makes for a balanced PC build, so I don't see why the design and build of PCs should be constrained by considerations of what makes for an easily playable NPC. GMing and playing are different game functions. They don't need to use the same tools. For a start, you might get NPC and PC build rules treated as ends in themselves, rather than means to the end of playing a game! [/QUOTE]
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Do NPCs in your game have PHB classes?
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