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Do NPCs in your game have PHB classes?
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<blockquote data-quote="pemerton" data-source="post: 6883933" data-attributes="member: 42582"><p>Well, that's a highly contentious claim. It's not one that I accept. It's certainly not universal, nor even especially widespread, among RPG designers. It wasn't accepted by Gygax, who was one of the inventors of the game-form (he tended to accept the impartiality idea, but not the "objective description" one - see eg his discussions of hp, saving throws, XP and combat resolution in his DMG).</p><p></p><p>I guess that's true, but it doesn't really tell us <em>how</em> they do that.</p><p></p><p>That's a very Gygax/Moldvay take!</p><p></p><p>I incline towards Vincent Baker's take. RPGs are talking games, in which - by talking - participants introduce new content into the shared fiction. Sometimes there is disagreement or uncertainty over what content to introduce into the fiction (the player wants it to be that his/her PC killed the orc; the GM thinks there's at least a chance that it's the other way round). The mechanics resolve these disagreements and uncertainties.</p><p></p><p>I think you intended the "you" in these sentences as impersonal, but if so then the sentence is false. Because I am a GM and I am not (only, perhaps even typically) an impartial adjudicator, and I do have objectives.</p><p></p><p>I don't understand what constraint you think the last sentence imposes.</p><p></p><p>The drama in which Tolkien's hobbits find themselves enmeshed is a result of the world, including the world of characters and their goals, in which those hobbits find themselves. But from the point of view of crafting the story it's hardly a coincidence that those characters had those goals, or that the events unfolded just as they did.</p><p></p><p>If I think it would be fun for the PCs to meet the tarrasque (and I do) then I can trivially come up with a reason why they might (I did, over the weekend - it will also involve Maruts observing affairs somewhat like the Celestials in Marvel Comics, only less massive). I am honestly presenting the world - but the content of that world wasn't drawn out of a barrel with my eyes shut!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6883933, member: 42582"] Well, that's a highly contentious claim. It's not one that I accept. It's certainly not universal, nor even especially widespread, among RPG designers. It wasn't accepted by Gygax, who was one of the inventors of the game-form (he tended to accept the impartiality idea, but not the "objective description" one - see eg his discussions of hp, saving throws, XP and combat resolution in his DMG). I guess that's true, but it doesn't really tell us [I]how[/I] they do that. That's a very Gygax/Moldvay take! I incline towards Vincent Baker's take. RPGs are talking games, in which - by talking - participants introduce new content into the shared fiction. Sometimes there is disagreement or uncertainty over what content to introduce into the fiction (the player wants it to be that his/her PC killed the orc; the GM thinks there's at least a chance that it's the other way round). The mechanics resolve these disagreements and uncertainties. I think you intended the "you" in these sentences as impersonal, but if so then the sentence is false. Because I am a GM and I am not (only, perhaps even typically) an impartial adjudicator, and I do have objectives. I don't understand what constraint you think the last sentence imposes. The drama in which Tolkien's hobbits find themselves enmeshed is a result of the world, including the world of characters and their goals, in which those hobbits find themselves. But from the point of view of crafting the story it's hardly a coincidence that those characters had those goals, or that the events unfolded just as they did. If I think it would be fun for the PCs to meet the tarrasque (and I do) then I can trivially come up with a reason why they might (I did, over the weekend - it will also involve Maruts observing affairs somewhat like the Celestials in Marvel Comics, only less massive). I am honestly presenting the world - but the content of that world wasn't drawn out of a barrel with my eyes shut! [/QUOTE]
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