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Do NPCs in your game have PHB classes?
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<blockquote data-quote="S'mon" data-source="post: 6884180" data-attributes="member: 463"><p>Depends which rules the GM is using. Most D&D editions use the 20d6 for falls onto flat firm ground. 1e DSG/WSG doubles the damage for falls onto jagged rocks. 3e has the optional death from massive damage save. 4e uses d10s. I houserule that damage varies by creature size, as it does IRL. Moldvay Basic D&D page 60 discusses small % chances of survival from high falls - example given is GM assigns a 98% chance of death from jumping into a chasm. Notably, the GM in the example makes the chances clear to the player - "A result of 99 or 00 will mean that your character lives, but any other result will mean that he will die in the attempt. Do you still want to jump?" To me that is the essence of good GMing - making sure that GM and player are on the same page. I don't want a player having PC jumping into the chasm thinking he's bound to survive because he has 121 hp, if that's not how I'm running it. Nor of course do I want a player dictating to me that their hp tally means they can survive any fall, because their interpretation of one particular bit of rules text says so.</p><p></p><p>Edit: Presumably Moldvay Basic does not qualify as an RPG "by the more rigorous standards of </p><p>the late '80s". But I have no desire to privilege your very odd notion of hyper-simulationist-yet-</p><p>unrealistic RPGs as the only real RPGs.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6884180, member: 463"] Depends which rules the GM is using. Most D&D editions use the 20d6 for falls onto flat firm ground. 1e DSG/WSG doubles the damage for falls onto jagged rocks. 3e has the optional death from massive damage save. 4e uses d10s. I houserule that damage varies by creature size, as it does IRL. Moldvay Basic D&D page 60 discusses small % chances of survival from high falls - example given is GM assigns a 98% chance of death from jumping into a chasm. Notably, the GM in the example makes the chances clear to the player - "A result of 99 or 00 will mean that your character lives, but any other result will mean that he will die in the attempt. Do you still want to jump?" To me that is the essence of good GMing - making sure that GM and player are on the same page. I don't want a player having PC jumping into the chasm thinking he's bound to survive because he has 121 hp, if that's not how I'm running it. Nor of course do I want a player dictating to me that their hp tally means they can survive any fall, because their interpretation of one particular bit of rules text says so. Edit: Presumably Moldvay Basic does not qualify as an RPG "by the more rigorous standards of the late '80s". But I have no desire to privilege your very odd notion of hyper-simulationist-yet- unrealistic RPGs as the only real RPGs. [/QUOTE]
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