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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6884777" data-attributes="member: 6775031"><p>Whether HP are 10% grace or 90%, your current HP will correspond to how beaten-up you look. You <em>could</em> get around that by saying that your top 50% of HP are purely grace, and your last few HP are comprised of pure meat, but any issues associated with such would be entirely your own fault. I'm not going to make excuses for you choosing to implement a poor model.</p><p></p><p>You automatically know that you can drink a potion without leaving yourself open to reprisal, because you are a thinking person who has experience with being at sword-point and are aware of what sort of effort is required to retrieve and quaff a potion. Or if you can't, because that's the edition you're playing, then you know that you can't because you have lived for many years in that world and you are aware of how much effort and focus is required to perform certain tasks.</p><p></p><p>If you think it's "unrealistic" for a fighter to identify a Wand of Fireballs just by playing around with it for an hour, then that's well within your rights, and I would probably agree with you on that point. One of the assumptions of 5E is that magic is common <em>enough</em> for that to not be out-of-place for the kinds of professional adventurers that the PCs are assumed to be. They also note that this is a bigger assumption than is made in other editions, and so they suggest that maybe you change this procedure to actually require the Identify spell if that makes more sense for your world.</p><p></p><p>Not in terms of a d20 roll, no, but neither do they think in terms of HP numbers either - <em>they</em> are considering the underlying reality, whenever <em>we</em> consider the mechanical representation of that reality. Maybe they don't think of it in terms of percentages, based on their own mathematical background (which is likely to be minimal), but in practical terms they would at-minimum be able to declare a relative degree of certainty. (I.e. "I'm sure I can hit," or "I'm pretty sure I can hit," all the way down to "I don't think I can land a hit.")</p><p></p><p>The characters know a lot more about their world than we do. They can see the actual reality on the ground, where we can only see the mechanics which are a pale reflection of that reality, from which we can try to imagine it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6884777, member: 6775031"] Whether HP are 10% grace or 90%, your current HP will correspond to how beaten-up you look. You [I]could[/I] get around that by saying that your top 50% of HP are purely grace, and your last few HP are comprised of pure meat, but any issues associated with such would be entirely your own fault. I'm not going to make excuses for you choosing to implement a poor model. You automatically know that you can drink a potion without leaving yourself open to reprisal, because you are a thinking person who has experience with being at sword-point and are aware of what sort of effort is required to retrieve and quaff a potion. Or if you can't, because that's the edition you're playing, then you know that you can't because you have lived for many years in that world and you are aware of how much effort and focus is required to perform certain tasks. If you think it's "unrealistic" for a fighter to identify a Wand of Fireballs just by playing around with it for an hour, then that's well within your rights, and I would probably agree with you on that point. One of the assumptions of 5E is that magic is common [I]enough[/I] for that to not be out-of-place for the kinds of professional adventurers that the PCs are assumed to be. They also note that this is a bigger assumption than is made in other editions, and so they suggest that maybe you change this procedure to actually require the Identify spell if that makes more sense for your world. Not in terms of a d20 roll, no, but neither do they think in terms of HP numbers either - [I]they[/I] are considering the underlying reality, whenever [I]we[/I] consider the mechanical representation of that reality. Maybe they don't think of it in terms of percentages, based on their own mathematical background (which is likely to be minimal), but in practical terms they would at-minimum be able to declare a relative degree of certainty. (I.e. "I'm sure I can hit," or "I'm pretty sure I can hit," all the way down to "I don't think I can land a hit.") The characters know a lot more about their world than we do. They can see the actual reality on the ground, where we can only see the mechanics which are a pale reflection of that reality, from which we can try to imagine it. [/QUOTE]
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