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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6886274" data-attributes="member: 11368"><p>Sure. All I'm saying is that the mechanical ability to survive a really high fall and remain functional doesn't<em> have</em> to represent in-world superhuman physical toughness in the sense that the character's bones/muscles/skin are different from standard human, since it's (barely) possible for standard humans to survive stuff like that. So it can still be modeled with high HP representing extreme ability to mitigate damage rather than steel skin or whatever.</p><p></p><p>What bothers me about the exhaustion/luck/skill HP thing is that spider/viper bites etc. still inject poison - which implies at least some physical contact. So I think any wound which deals damage has to make some kind of actual contact or injury (however minor), but higher HP characters mitigate it (not avoid it - that's AC).</p><p></p><p>I don't have any problem with really high level characters actually being superhumanly tough in-world, though.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6886274, member: 11368"] Sure. All I'm saying is that the mechanical ability to survive a really high fall and remain functional doesn't[I] have[/I] to represent in-world superhuman physical toughness in the sense that the character's bones/muscles/skin are different from standard human, since it's (barely) possible for standard humans to survive stuff like that. So it can still be modeled with high HP representing extreme ability to mitigate damage rather than steel skin or whatever. What bothers me about the exhaustion/luck/skill HP thing is that spider/viper bites etc. still inject poison - which implies at least some physical contact. So I think any wound which deals damage has to make some kind of actual contact or injury (however minor), but higher HP characters mitigate it (not avoid it - that's AC). I don't have any problem with really high level characters actually being superhumanly tough in-world, though. [/QUOTE]
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Community
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Do NPCs in your game have PHB classes?
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