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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6886500" data-attributes="member: 6775031"><p>In the real world, we have all sorts of complications that we are conveniently leaving out of our simplified model. There is no internal hemorrhaging in Faerun. </p><p></p><p>Are you honestly saying that you cannot tell the difference between a boxer at the start of a fight, and the same boxer who has been punched two dozen times over the course of a minute, discounting the possibilities of invisible internal trauma? Just going from external symptoms, and what the boxer can tell you?</p><p></p><p>I've never said that you can tell how many total HP someone has; I have said that HP represent an observable property, and that you can tell how much <em>damage</em> someone has taken.</p><p></p><p>I'm not here to defend anyone else's model, and I don't use the proportional model. To me, the difference between 10 damage to the champ and 1 damage to the chump is that the champ is suffering from a much more significant injury, caused by a much more significant impact - significant enough that, were the chump to be on the receiving end of such a blow, it would have knocked them unconscious.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6886500, member: 6775031"] In the real world, we have all sorts of complications that we are conveniently leaving out of our simplified model. There is no internal hemorrhaging in Faerun. Are you honestly saying that you cannot tell the difference between a boxer at the start of a fight, and the same boxer who has been punched two dozen times over the course of a minute, discounting the possibilities of invisible internal trauma? Just going from external symptoms, and what the boxer can tell you? I've never said that you can tell how many total HP someone has; I have said that HP represent an observable property, and that you can tell how much [I]damage[/I] someone has taken. I'm not here to defend anyone else's model, and I don't use the proportional model. To me, the difference between 10 damage to the champ and 1 damage to the chump is that the champ is suffering from a much more significant injury, caused by a much more significant impact - significant enough that, were the chump to be on the receiving end of such a blow, it would have knocked them unconscious. [/QUOTE]
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Do NPCs in your game have PHB classes?
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