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Do NPCs in your game have PHB classes?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6886618" data-attributes="member: 6787650"><p>What I'm saying is that there's not a dichotomy there. Per the 5E PHB, "typically" you show no visible signs of injury of injury when near full HP, and I've certainly narrated stabs and cuts before... but I'm not committed as a matter of principle of soft flesh, since the actual physics of what's going on is "higher binding energy" which implies that certain things will deplete energy without ever deeply penetrating the flesh. In short, I basically just haven't ever done the math to know exactly what would happen in the 200' fall case, and I haven't done that math because it doesn't really matter: he takes 20d6 damage and exactly how he gets there is a matter of indifference to me. If you were the player, and you liked the idea going "splat" and then pulling yourself back together, I'd shrug and say, "Sure, sounds good to me." If you like the idea of bouncing off the ground better, maybe it would be that instead. I'm fine with a given player (not PC) getting to decide exactly how their own PC's personal HP work as long as they fit the basic physical model; neither method would be more energy/HP-efficient in my world, just as all methods of climbing 1000' in elevation are basically equally efficient.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6886618, member: 6787650"] What I'm saying is that there's not a dichotomy there. Per the 5E PHB, "typically" you show no visible signs of injury of injury when near full HP, and I've certainly narrated stabs and cuts before... but I'm not committed as a matter of principle of soft flesh, since the actual physics of what's going on is "higher binding energy" which implies that certain things will deplete energy without ever deeply penetrating the flesh. In short, I basically just haven't ever done the math to know exactly what would happen in the 200' fall case, and I haven't done that math because it doesn't really matter: he takes 20d6 damage and exactly how he gets there is a matter of indifference to me. If you were the player, and you liked the idea going "splat" and then pulling yourself back together, I'd shrug and say, "Sure, sounds good to me." If you like the idea of bouncing off the ground better, maybe it would be that instead. I'm fine with a given player (not PC) getting to decide exactly how their own PC's personal HP work as long as they fit the basic physical model; neither method would be more energy/HP-efficient in my world, just as all methods of climbing 1000' in elevation are basically equally efficient. [/QUOTE]
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