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Do NPCs in your game have PHB classes?
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<blockquote data-quote="pemerton" data-source="post: 6886756" data-attributes="member: 42582"><p>I think the comparison to a Rorschach test is apt at least to this extent: a Rorschach test is not a picture of anything. Nor is a character's hp total.</p><p></p><p>Events happen in the fiction. These events - which can be quite varied, as you point out - all result in reducing the hp tally. But that reduction is not itself a representation of those events. There is no requirement that a given degree of hp loss be narrated as the same event this time as it was that time, just because the mechanics of that loss are the same.</p><p></p><p>And that is one marker of hp not being a simulationist mechanic.</p><p></p><p>(For clarity: if you impose a particular ingame narrative over them, as [MENTION=6787650]Hemlock[/MENTION] does, then you get something closer to process simulation. But that is not what Gygax suggests in the passages under discussion over the past few pages of this thread.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6886756, member: 42582"] I think the comparison to a Rorschach test is apt at least to this extent: a Rorschach test is not a picture of anything. Nor is a character's hp total. Events happen in the fiction. These events - which can be quite varied, as you point out - all result in reducing the hp tally. But that reduction is not itself a representation of those events. There is no requirement that a given degree of hp loss be narrated as the same event this time as it was that time, just because the mechanics of that loss are the same. And that is one marker of hp not being a simulationist mechanic. (For clarity: if you impose a particular ingame narrative over them, as [MENTION=6787650]Hemlock[/MENTION] does, then you get something closer to process simulation. But that is not what Gygax suggests in the passages under discussion over the past few pages of this thread.) [/QUOTE]
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Do NPCs in your game have PHB classes?
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