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Do NPCs in your game have PHB classes?
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<blockquote data-quote="5Shilling" data-source="post: 6886760" data-attributes="member: 6849897"><p>I would only give class levels to a very unique NPC or monster, probable a major villain or something special.</p><p></p><p>I prefer to view the PC classes as being unique. Sure there are soldiers and warriors in the world, but none of them have quite the same set of techniques as the PC's fighter. Yes there are other wizards, but none of them with quite the same set of spells and tricks as the PC's wizard... and so on for all the classes. In fact I am completely fine in some settings for the PC to be the only person of their type eg the only Warlock, only Sorceror, only magical Cleric (this is why I dislike FR a little as it takes metagame terms like classes and tries to rationalise them in the setting).</p><p></p><p>I definitely do not think that the heroes described in the PHB class progression are typical for their "profession" (and I don't like to refer to the classes much in game either, except where very appropriate eg a monk is probably an actual monk sure and in most cases would be introduced to NPCs as such, but no one would refer to themselves or anyone as as a 'rogue').</p><p></p><p>So I will almost always use the stat bars from the MM, with tweaks and changes as needed, and only add class levels for very special occasions.</p></blockquote><p></p>
[QUOTE="5Shilling, post: 6886760, member: 6849897"] I would only give class levels to a very unique NPC or monster, probable a major villain or something special. I prefer to view the PC classes as being unique. Sure there are soldiers and warriors in the world, but none of them have quite the same set of techniques as the PC's fighter. Yes there are other wizards, but none of them with quite the same set of spells and tricks as the PC's wizard... and so on for all the classes. In fact I am completely fine in some settings for the PC to be the only person of their type eg the only Warlock, only Sorceror, only magical Cleric (this is why I dislike FR a little as it takes metagame terms like classes and tries to rationalise them in the setting). I definitely do not think that the heroes described in the PHB class progression are typical for their "profession" (and I don't like to refer to the classes much in game either, except where very appropriate eg a monk is probably an actual monk sure and in most cases would be introduced to NPCs as such, but no one would refer to themselves or anyone as as a 'rogue'). So I will almost always use the stat bars from the MM, with tweaks and changes as needed, and only add class levels for very special occasions. [/QUOTE]
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Do NPCs in your game have PHB classes?
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