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Do NPCs in your game have PHB classes?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6887200" data-attributes="member: 6701872"><p>Evidence suggests otherwise.</p><p>Not quite. I claimed that without something explicitly calling out hemorrhaging as not existing that it existed within the abstraction of all other forms of injury - equal treatment for not having special mention, rather than the lack of special mention being special confirmation of non-existence even in abstract form.</p><p></p><p>I formally apologize for using the word semantics. I should know better, because I have seen that you prefer to argue the semantics of the word semantics than to acknowledge when an argument you made is only in existence because you are insisting upon using different meanings for some of the words or phrases that the other person used.</p><p></p><p>I will thank you, however, to not use charged words like "crying" in your future disagreements with me - of which I am sure there will be many.</p><p>And after you argued against what you thought my point was - the point that you missed - you show a piece of evidence that supports my actual point: hemorrhaging exists within the game world, but it is represented in abstract fashion like all other forms of injury.</p><p></p><p>And it's not just wounding weapons - as I said earlier, death saves and "bleeding out" rules (by which I mean to refer to the rules that were standard in 1st and 3rd editions, and presented as an option in 2nd edition, where you lose hit points over time while not stabilized and die if you lose too many) also represent hemorrhaging in an abstract fashion (but not only hemorrhaging, which is the beauty of abstraction).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6887200, member: 6701872"] Evidence suggests otherwise. Not quite. I claimed that without something explicitly calling out hemorrhaging as not existing that it existed within the abstraction of all other forms of injury - equal treatment for not having special mention, rather than the lack of special mention being special confirmation of non-existence even in abstract form. I formally apologize for using the word semantics. I should know better, because I have seen that you prefer to argue the semantics of the word semantics than to acknowledge when an argument you made is only in existence because you are insisting upon using different meanings for some of the words or phrases that the other person used. I will thank you, however, to not use charged words like "crying" in your future disagreements with me - of which I am sure there will be many. And after you argued against what you thought my point was - the point that you missed - you show a piece of evidence that supports my actual point: hemorrhaging exists within the game world, but it is represented in abstract fashion like all other forms of injury. And it's not just wounding weapons - as I said earlier, death saves and "bleeding out" rules (by which I mean to refer to the rules that were standard in 1st and 3rd editions, and presented as an option in 2nd edition, where you lose hit points over time while not stabilized and die if you lose too many) also represent hemorrhaging in an abstract fashion (but not only hemorrhaging, which is the beauty of abstraction). [/QUOTE]
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Do NPCs in your game have PHB classes?
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