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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Hussar" data-source="post: 6887871" data-attributes="member: 22779"><p>I'm actually rather curious. Maxperson, what definition of "simulation" are you using? AFAIC, for a simulation to actually <em>be</em> a simulation, it has to describe what is happening during the event that is being simulated. So, if I'm playing a computer flight simulator game, I know exactly why I crashed into the ground, for example.</p><p></p><p>But, D&D combat doesn't do that. It's abstract. The only thing D&D combat tells you is that opponents are alive or dead, and that's about it. For example, PC A attacks Monster B and rolls a modified roll high enough to hit the monster. The monster takes 10 points of damage. What happened in the fiction? Again, IMO, you could narrate what happened a million different ways.</p><p></p><p>Now, using the mechanics of the game, prove it. Prove that your interpretation of what happened actually happened that way. After all, a simulation should be able to tell you exactly, or at least even approximately what happened. But, D&D has never actually allowed you to do that. Did you hit the target? Did the target simply get scared? Did the target shift back and twist an ankle? Where did you hit the target? Etc. Etc. None of these questions get answered by the D&D combat resolution mechanics.</p><p></p><p>So, in what is being simulated here? How is this any different than me playing Mario Kart to determine if I landed the plane in my flight simulator game?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6887871, member: 22779"] I'm actually rather curious. Maxperson, what definition of "simulation" are you using? AFAIC, for a simulation to actually [i]be[/i] a simulation, it has to describe what is happening during the event that is being simulated. So, if I'm playing a computer flight simulator game, I know exactly why I crashed into the ground, for example. But, D&D combat doesn't do that. It's abstract. The only thing D&D combat tells you is that opponents are alive or dead, and that's about it. For example, PC A attacks Monster B and rolls a modified roll high enough to hit the monster. The monster takes 10 points of damage. What happened in the fiction? Again, IMO, you could narrate what happened a million different ways. Now, using the mechanics of the game, prove it. Prove that your interpretation of what happened actually happened that way. After all, a simulation should be able to tell you exactly, or at least even approximately what happened. But, D&D has never actually allowed you to do that. Did you hit the target? Did the target simply get scared? Did the target shift back and twist an ankle? Where did you hit the target? Etc. Etc. None of these questions get answered by the D&D combat resolution mechanics. So, in what is being simulated here? How is this any different than me playing Mario Kart to determine if I landed the plane in my flight simulator game? [/QUOTE]
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Do NPCs in your game have PHB classes?
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