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Do NPCs in your game have PHB classes?
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<blockquote data-quote="pemerton" data-source="post: 6888919" data-attributes="member: 42582"><p>I don't think you misunderstand my style. I think that [MENTION=6775031]Saelorn[/MENTION] does, though. </p><p></p><p>An example from my game:</p><p></p><p>In the default 4e cosmology, Ygorl - the Slaad Lord of Entropy - came into being at the end of the universe, and is travelling back through time towards its beginning.</p><p></p><p>When the PCs encountered Ygorl, they couldn't work out a way to defeat him, because he had the following ability that recharged when reduced to zero hp:</p><p></p><p style="margin-left: 20px"><strong>Already witnessed</strong> (no action, when damaged by an attack or subjected to an effect): cancel the attack/effect and teleport 10 sq</p><p></p><p>Eventually, they came up with a plan to grapple Ygorl (thereby immobilising him without recharing his ability by dropping him to zero hp) and trap him in the Crystal of the Ebon Flame (<a href="http://www.enworld.org/forum/showthread.php?400493-Session-Report-hijinks-in-the-Elemental-Chaos" target="_blank">details here</a>). When this succeeded, it gave rise to the conjecture that the Crystal of Ebon Flame is integral in the end of the world, and that Ygorl is the Crystal, or an emanation of it, that came into being at the precise moment before being trapped by the PCs and then commenced his trajectory into the past.</p><p></p><p>I think this shows the universe unfolding in a non-random/arbitrary fashion: Ygorl's coming into being is explained, and the significance of the Crystal affirmed, as well as the role of the PCs as central players in relation to the impending Dusk War. It gives the game a sense of providential events (the PCs were <em>meant</em> to find the Crystal, so that they could have it ready to hand at the moment that Ygorl came into being and commenced his backwards journey through time).</p><p></p><p>But it doesn't require railroading, or any particular GM force at all, and the players don't have to do anything but play their PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6888919, member: 42582"] I don't think you misunderstand my style. I think that [MENTION=6775031]Saelorn[/MENTION] does, though. An example from my game: In the default 4e cosmology, Ygorl - the Slaad Lord of Entropy - came into being at the end of the universe, and is travelling back through time towards its beginning. When the PCs encountered Ygorl, they couldn't work out a way to defeat him, because he had the following ability that recharged when reduced to zero hp: [indent][B]Already witnessed[/B] (no action, when damaged by an attack or subjected to an effect): cancel the attack/effect and teleport 10 sq[/indent] Eventually, they came up with a plan to grapple Ygorl (thereby immobilising him without recharing his ability by dropping him to zero hp) and trap him in the Crystal of the Ebon Flame ([url=http://www.enworld.org/forum/showthread.php?400493-Session-Report-hijinks-in-the-Elemental-Chaos]details here[/url]). When this succeeded, it gave rise to the conjecture that the Crystal of Ebon Flame is integral in the end of the world, and that Ygorl is the Crystal, or an emanation of it, that came into being at the precise moment before being trapped by the PCs and then commenced his trajectory into the past. I think this shows the universe unfolding in a non-random/arbitrary fashion: Ygorl's coming into being is explained, and the significance of the Crystal affirmed, as well as the role of the PCs as central players in relation to the impending Dusk War. It gives the game a sense of providential events (the PCs were [I]meant[/I] to find the Crystal, so that they could have it ready to hand at the moment that Ygorl came into being and commenced his backwards journey through time). But it doesn't require railroading, or any particular GM force at all, and the players don't have to do anything but play their PCs. [/QUOTE]
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