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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6890093" data-attributes="member: 6775031"><p>Mostly bruises and scratches. High-level characters usually experience death by a thousand cuts, where low-level characters mostly just die outright so we don't need to worry about how fast they heal.</p><p></p><p>That probably contributed, and made it more widespread than it would otherwise be in 3E, but it can't be the whole reason since people were still using it back in the 2E days.</p><p></p><p>No, magical creatures aren't constrained by the natural laws of the world, nor do the assumptions of combat apply equally to people and giant monsters. For regular people, HP mostly reflect how their skill allows them to make the most of their meat; for giant monsters, they have a lot more meat to work with. Just as a barbarian can have more HP than a fighter or warrior, depending on skill and innate physical characteristics, so can a hill giant have more HP than an ogre.</p><p></p><p>Sure, if you ignore the concept that the rules of the game reflect certain fundamental truths of that reality, in the light of certain assumptions, then that conclusion logically follows. But then, if that was the case, we would have no clues about how that world is supposed to <em>actually</em> work, at which point we have no idea how <em>anything</em> is supposed to play out. You go from a model that gives reasonable results about most things we care about, and less-reasonable results about corner cases we don't care about, to a model that can't tell us anything about how anything <em>actually</em> happens.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6890093, member: 6775031"] Mostly bruises and scratches. High-level characters usually experience death by a thousand cuts, where low-level characters mostly just die outright so we don't need to worry about how fast they heal. That probably contributed, and made it more widespread than it would otherwise be in 3E, but it can't be the whole reason since people were still using it back in the 2E days. No, magical creatures aren't constrained by the natural laws of the world, nor do the assumptions of combat apply equally to people and giant monsters. For regular people, HP mostly reflect how their skill allows them to make the most of their meat; for giant monsters, they have a lot more meat to work with. Just as a barbarian can have more HP than a fighter or warrior, depending on skill and innate physical characteristics, so can a hill giant have more HP than an ogre. Sure, if you ignore the concept that the rules of the game reflect certain fundamental truths of that reality, in the light of certain assumptions, then that conclusion logically follows. But then, if that was the case, we would have no clues about how that world is supposed to [I]actually[/I] work, at which point we have no idea how [I]anything[/I] is supposed to play out. You go from a model that gives reasonable results about most things we care about, and less-reasonable results about corner cases we don't care about, to a model that can't tell us anything about how anything [I]actually[/I] happens. [/QUOTE]
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Do NPCs in your game have PHB classes?
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