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Do NPCs in your game have PHB classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6890136" data-attributes="member: 6775031"><p>When you make the decision about who all the goblins have captured, would you make the same decision to say that this particular mother-of-a-wizard is captured, if the wizard in question had been an NPC rather than a PC? Are you letting your out-of-game knowledge about which characters are PCs and which ones are NPCs affect the choices which your NPC goblins make?</p><p></p><p>Because if so, then that's meta-gaming, and protagonization. You're treating the characters as though they are fictional characters in a story, rather than real people in a real world. Real people, even in a fantasy world where the gods are real, wouldn't have to deal with the shenanigans of a malevolent outsider bent on making their lives interesting.</p><p></p><p>As long as all of those traps and monsters existed in both rooms beforehand, then that's fine. When it becomes pointless is when you start changing things, after the fact, in order to mess with the players. </p><p></p><p>If the behir in room 1 dies in the first round due to a lucky critical hit, or if the hidden parchment detailing the Baron's nefarious dealings is incinerated before anyone can notice it; then adding in another monster in room 2 where there was previously none (whether or not that had yet been revealed to the players), or putting in additional evidence to implicate the Baron, specifically to negate the unexpected outcome of room 1, would be shenanigans.</p><p></p><p>Like I said, it goes back to intent. Do the consequences follow logically from the action? Could they have predicted that this would have been the outcome, by asking the right questions and possibly performing the right tests? Or does it only happen because the game must go on, and you need to provide content for your players?</p><p></p><p>Let me ask this another way: If the players had come to you before the Torog issue was resolved, and suggested that they're not interested in continuing this campaign much further, because they want to try some other system or they're moving to Mars or something, would that affect the aftermath of Torog's death? Would you make it so that the consequences were less severe, and did not need to be dealt with, since you no longer needed to provide content for your players? Or would you put the campaign on indefinite hiatus, because these consequence must logically follow from Torog's death, and that's how the world works whether or not the players want to deal with it?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6890136, member: 6775031"] When you make the decision about who all the goblins have captured, would you make the same decision to say that this particular mother-of-a-wizard is captured, if the wizard in question had been an NPC rather than a PC? Are you letting your out-of-game knowledge about which characters are PCs and which ones are NPCs affect the choices which your NPC goblins make? Because if so, then that's meta-gaming, and protagonization. You're treating the characters as though they are fictional characters in a story, rather than real people in a real world. Real people, even in a fantasy world where the gods are real, wouldn't have to deal with the shenanigans of a malevolent outsider bent on making their lives interesting. As long as all of those traps and monsters existed in both rooms beforehand, then that's fine. When it becomes pointless is when you start changing things, after the fact, in order to mess with the players. If the behir in room 1 dies in the first round due to a lucky critical hit, or if the hidden parchment detailing the Baron's nefarious dealings is incinerated before anyone can notice it; then adding in another monster in room 2 where there was previously none (whether or not that had yet been revealed to the players), or putting in additional evidence to implicate the Baron, specifically to negate the unexpected outcome of room 1, would be shenanigans. Like I said, it goes back to intent. Do the consequences follow logically from the action? Could they have predicted that this would have been the outcome, by asking the right questions and possibly performing the right tests? Or does it only happen because the game must go on, and you need to provide content for your players? Let me ask this another way: If the players had come to you before the Torog issue was resolved, and suggested that they're not interested in continuing this campaign much further, because they want to try some other system or they're moving to Mars or something, would that affect the aftermath of Torog's death? Would you make it so that the consequences were less severe, and did not need to be dealt with, since you no longer needed to provide content for your players? Or would you put the campaign on indefinite hiatus, because these consequence must logically follow from Torog's death, and that's how the world works whether or not the players want to deal with it? [/QUOTE]
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