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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Tony Vargas" data-source="post: 6890212" data-attributes="member: 996"><p>First of all, I want to say I'm sorry that I'm not quite taking this topic seriously. I am saying it. I don't really feel sorry, 'cause it's actually kinda fun, but I'm guessing it's the polite thing to say, anyway. </p><p>Sorry about that.</p><p></p><p>It wouldn't be meaningfully less susceptible to rules-as-laws-of-physics, no (since my point wasn't that it was simulationist, but that it presented rules in such a way that it might seem natural to use them to define the fiction: rules-as-laws-of-physics). It might mess with Touch AC, depending on how it was defined, too...</p><p></p><p>It means the critter is harder to hit with attacks that target AC (like fighters - I mean swords), but not any harder to hit with Touch attacks. Not any harder to hit with Vampiric Touch means something in the fiction. 'Ouch' or 'Ahhhh' depending on which side of the spell formulae you're on.</p><p></p><p>They /just/ had an AC. It wasn't broken down into components so you could strip it down to Touch AC, Flat-footed AC, Shieldless AC, Non-Corporeal-Touch-Attack-AC, Flat-Footed-Shieldless-Non-Corporeal-Touch-AC, etc... </p><p></p><p>Which, yeah, maybe a little bit less prone to rules-as-laws-of-physics. Maybe. It is pretty arbitrary.</p><p></p><p>Just re-labeling all of it's AC from AC to Natural AC, no, I don't see it, either. Breaking it down so certain attacks would be much more likely to hit than others - to and past the point of overwhelming the randomness of the d20, though, that could do it. </p><p></p><p>It's treating the PCs as though they were PCs in an RPG. </p><p><em>Because that's exactly what they are.</em> </p><p></p><p>Unless there was a malevolent outsider bent on doing so. Which, in could well be the case. The DM & Players could even literally /be/ those entities. In the every creative act creates a quantum reality trope. Or if the DM said so. It's his setting, afterall.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6890212, member: 996"] First of all, I want to say I'm sorry that I'm not quite taking this topic seriously. I am saying it. I don't really feel sorry, 'cause it's actually kinda fun, but I'm guessing it's the polite thing to say, anyway. Sorry about that. It wouldn't be meaningfully less susceptible to rules-as-laws-of-physics, no (since my point wasn't that it was simulationist, but that it presented rules in such a way that it might seem natural to use them to define the fiction: rules-as-laws-of-physics). It might mess with Touch AC, depending on how it was defined, too... It means the critter is harder to hit with attacks that target AC (like fighters - I mean swords), but not any harder to hit with Touch attacks. Not any harder to hit with Vampiric Touch means something in the fiction. 'Ouch' or 'Ahhhh' depending on which side of the spell formulae you're on. They /just/ had an AC. It wasn't broken down into components so you could strip it down to Touch AC, Flat-footed AC, Shieldless AC, Non-Corporeal-Touch-Attack-AC, Flat-Footed-Shieldless-Non-Corporeal-Touch-AC, etc... Which, yeah, maybe a little bit less prone to rules-as-laws-of-physics. Maybe. It is pretty arbitrary. Just re-labeling all of it's AC from AC to Natural AC, no, I don't see it, either. Breaking it down so certain attacks would be much more likely to hit than others - to and past the point of overwhelming the randomness of the d20, though, that could do it. It's treating the PCs as though they were PCs in an RPG. [i]Because that's exactly what they are.[/i] Unless there was a malevolent outsider bent on doing so. Which, in could well be the case. The DM & Players could even literally /be/ those entities. In the every creative act creates a quantum reality trope. Or if the DM said so. It's his setting, afterall. [/QUOTE]
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Do NPCs in your game have PHB classes?
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