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Do NPCs in your game have PHB classes?
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<blockquote data-quote="Tony Vargas" data-source="post: 6890648" data-attributes="member: 996"><p>That's fair, as far as it goes. If the DM creates an NPC, and decides the NPC doesn't have any reason to know the PC's typical spell selections, and the spells the do have aren't comparatively common things to guard against in the setting (which given the rules-as-laws-of-physics style you generally advocate as the OneTrueWay, seems unlikely), it would make a lot of sense for that NPC to be prepared for the PCs to use that spell. OTOH, if the DM decides the NPC has heard rumors of the PCs exploits or kept tabs on them, it's another story. </p><p></p><p>Utter nonsense. Until the DM decides to have a band of goblins attack that village, that particular band of goblins might not have even definitively existed. Campaign worlds can be huge places, the DM isn't obliged to place, let alone stat out, every creature living in them. </p><p></p><p>The campaign necessarily follows the PCs, no NPC attacks the PCs because he knows they're PCs (if he did, he most certainly /wouldn't attack them, if he was smart), the NPCs motivation is something else, perhaps even a chance meeting - the DM may have created and placed than NPC specifically to attack the PCs, but the NPC has no knowledge of his sole reason for existing.</p><p></p><p>Do you even run for the PCs in such a campaign? Would everyone show up some week, and watch you run a combat between a paladin and a dragon on the next continent over, because that's what's happening in the setting, at the moment? Or, no, because how would the PCs know it's happening, of course. </p><p></p><p>Actually, now that I think of it, there was one time in my long gaming experience when I actually saw a GM take it to the kind of extremes that Saelorn is advocating. It must have been c1988, the GM was a GURPS fanatic, and was running GURPS Space. Our party needed a navigator. There was a new player, so he built a navigator. But, our brilliant GM decided it'd be unrealistic (because it was the 80s, and euphemisms like 'process sim' and 'verisimilitude' and 'immersion' weren't being used that way, yet) to just bring in the new PC, so we hat to go through the motions of 'recruiting' a navigator. We got several candidates, that the GM described and RPd interviews with, picked the most capable/interesting one - and it wasn't the new PC. Obviously the new player, after sitting out his first session, and not even being allowed to play his own character, never returned, and the campaign never really got off the ground.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6890648, member: 996"] That's fair, as far as it goes. If the DM creates an NPC, and decides the NPC doesn't have any reason to know the PC's typical spell selections, and the spells the do have aren't comparatively common things to guard against in the setting (which given the rules-as-laws-of-physics style you generally advocate as the OneTrueWay, seems unlikely), it would make a lot of sense for that NPC to be prepared for the PCs to use that spell. OTOH, if the DM decides the NPC has heard rumors of the PCs exploits or kept tabs on them, it's another story. Utter nonsense. Until the DM decides to have a band of goblins attack that village, that particular band of goblins might not have even definitively existed. Campaign worlds can be huge places, the DM isn't obliged to place, let alone stat out, every creature living in them. The campaign necessarily follows the PCs, no NPC attacks the PCs because he knows they're PCs (if he did, he most certainly /wouldn't attack them, if he was smart), the NPCs motivation is something else, perhaps even a chance meeting - the DM may have created and placed than NPC specifically to attack the PCs, but the NPC has no knowledge of his sole reason for existing. Do you even run for the PCs in such a campaign? Would everyone show up some week, and watch you run a combat between a paladin and a dragon on the next continent over, because that's what's happening in the setting, at the moment? Or, no, because how would the PCs know it's happening, of course. Actually, now that I think of it, there was one time in my long gaming experience when I actually saw a GM take it to the kind of extremes that Saelorn is advocating. It must have been c1988, the GM was a GURPS fanatic, and was running GURPS Space. Our party needed a navigator. There was a new player, so he built a navigator. But, our brilliant GM decided it'd be unrealistic (because it was the 80s, and euphemisms like 'process sim' and 'verisimilitude' and 'immersion' weren't being used that way, yet) to just bring in the new PC, so we hat to go through the motions of 'recruiting' a navigator. We got several candidates, that the GM described and RPd interviews with, picked the most capable/interesting one - and it wasn't the new PC. Obviously the new player, after sitting out his first session, and not even being allowed to play his own character, never returned, and the campaign never really got off the ground. [/QUOTE]
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